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Switch DDX node to dynamic dimension ports

/main
Matt Dean 7 年前
当前提交
4c9b3b08
共有 1 个文件被更改,包括 6 次插入6 次删除
  1. 12
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Math/Derivative/DDXNode.cs

12
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Math/Derivative/DDXNode.cs


}
static string Unity_DDX_Default(
[Slot(0, Binding.None)] Vector1 In,
[Slot(1, Binding.None)] out Vector1 Out)
[Slot(0, Binding.None)] DynamicDimensionVector In,
[Slot(1, Binding.None)] out DynamicDimensionVector Out)
{
return
@"

}
static string Unity_DDX_Coarse(
[Slot(0, Binding.None)] Vector1 In,
[Slot(1, Binding.None)] out Vector1 Out)
[Slot(0, Binding.None)] DynamicDimensionVector In,
[Slot(1, Binding.None)] out DynamicDimensionVector Out)
{
return
@"

}
static string Unity_DDX_Fine(
[Slot(0, Binding.None)] Vector1 In,
[Slot(1, Binding.None)] out Vector1 Out)
[Slot(0, Binding.None)] DynamicDimensionVector In,
[Slot(1, Binding.None)] out DynamicDimensionVector Out)
{
return
@"

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