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} |
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static string Unity_DDY_Default( |
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[Slot(0, Binding.None)] Vector1 In, |
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[Slot(1, Binding.None)] out Vector1 Out) |
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[Slot(0, Binding.None)] DynamicDimensionVector In, |
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[Slot(1, Binding.None)] out DynamicDimensionVector Out) |
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{ |
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return |
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@"
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} |
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static string Unity_DDY_Coarse( |
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[Slot(0, Binding.None)] Vector1 In, |
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[Slot(1, Binding.None)] out Vector1 Out) |
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[Slot(0, Binding.None)] DynamicDimensionVector In, |
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[Slot(1, Binding.None)] out DynamicDimensionVector Out) |
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{ |
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return |
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@"
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} |
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static string Unity_DDY_Fine( |
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[Slot(0, Binding.None)] Vector1 In, |
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[Slot(1, Binding.None)] out Vector1 Out) |
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[Slot(0, Binding.None)] DynamicDimensionVector In, |
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[Slot(1, Binding.None)] out DynamicDimensionVector Out) |
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{ |
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return |
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@"
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