sebastienlagarde
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dffb3d5a
|
Fix issue with 'Destroying GameObjects immediately is not permitted" message
Disable GameViewEventCatcher component
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7 年前 |
Remy
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cf1cef60
|
Move HDRP graphic tests to proper folder and rmeove UTF stuff
|
7 年前 |
Tim Cooper
|
07d64497
|
Update build.py to inclide gfx test package as it's needed to be built until it's in a separate repository.
|
6 年前 |
GitHub
|
f4d8c338
|
Merge pull request #1449 from Unity-Technologies/vertexAnimHDRP2
Vertex anim HDRP
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7 年前 |
Tim Cooper
|
a5f33a0c
|
Remove Project Version
|
6 年前 |
GitHub
|
f0f49516
|
Merge pull request #1461 from Unity-Technologies/sg/fix-screen-position
Fix ScreenPosition transformation
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7 年前 |
Thomas
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9e72f577
|
Fixed project settings
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7 年前 |
GitHub
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b8744f2c
|
Merge pull request #1431 from Unity-Technologies/update-changelog
Update changelog for previous PRs
|
7 年前 |
GitHub
|
51a1873e
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Merge branch 'master' into update-changelog
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7 年前 |
Thomas
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3f35ae29
|
Removed empty scene
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7 年前 |
GitHub
|
5bfd4b01
|
Merge pull request #1429 from Unity-Technologies/sg/texture2dlod
Added Sample Texture 2D LOD Node
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7 年前 |
Thomas
|
f31f75e4
|
Updated gitignore
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7 年前 |
GitHub
|
1ea9dac9
|
Merge pull request #1480 from Unity-Technologies/Fix-issue-with-HDRP-version
changeHDRPVersion to integer and don't display warning
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7 年前 |
Thomas
|
a85daec4
|
Fixes
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7 年前 |
GitHub
|
2b137c18
|
Merge pull request #1479 from Unity-Technologies/sg/fix-gc-bug
Fix GC bug
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7 年前 |
Thomas
|
84a9690d
|
Updated .gitignore
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7 年前 |
Peter Bay Bastian
|
d2afb9db
|
Separate class and struct fields in PreviewProperty union, such that they do not overlap
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7 年前 |
sebastienlagarde
|
bde9fede
|
changeHDRPVersion to integer and don't display warning
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7 年前 |
Stephane Laroche
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82cd91dd
|
Including TIR in iridescence F reflectance, useful when using dual normal maps (only for stacklit).
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7 年前 |
Thomas
|
db337500
|
Added PostProcessing test project
|
7 年前 |
GitHub
|
f3c9daff
|
Merge pull request #1477 from Unity-Technologies/Fix-issue-with-wrong-location-of-checkout
Move Checkout core function to CoreEditor + create file for shadowmapGUI
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7 年前 |
Stephane Laroche
|
0f95a9c5
|
Merge remote-tracking branch 'mainrepo/StackLit2' into StackLit2
|
7 年前 |
sebastienlagarde
|
7f2358af
|
Move Checkout core function to CoreEditor + create file for shadowmapGUI + rename VSSEnabledto VCSEnabled
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7 年前 |
Thomas
|
8d5e0511
|
Gfx test framework bootstrap
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7 年前 |
Chris Tchou
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e8ce5056
|
Merge branch 'master' into vertexAnimHDRP2
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDPBRPass.template
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDUnlitPassForward.template
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7 年前 |
Oliver Schnabel
|
97ac5bf9
|
Merge remote-tracking branch 'remotes/origin/master' into StackLit2
|
7 年前 |
Stephane Laroche
|
f7d6e7db
|
Merge remote-tracking branch 'mainrepo/master' into StackLit2
|
7 年前 |
GitHub
|
ac68380c
|
Merge pull request #1474 from Unity-Technologies/Fix-issue-with-.template-and-emissive-in-shader-graph-for-HDRP
Fix issue with .template and emissive in shader graph for HDRP
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7 年前 |
Felipe Lira
|
8a2a642a
|
Remaining AnimBool name collision fixed.
|
7 年前 |
sebastienlagarde
|
65a6f758
|
Fix issue with .template and emissive in shader graph for HDRP
|
7 年前 |
Felipe Lira
|
f5530a61
|
Fixed AnimBool name collision with base editor.
|
7 年前 |
GitHub
|
38834134
|
Merge pull request #1472 from Unity-Technologies/hdrp/LayeredLit-zero-value-height-blend
Add a minimum value when calculing the height blend factors to avoid …
|
7 年前 |
Felipe Lira
|
45ae7c94
|
Revert " Avoid GC pressure by caching camera profiler tag."
This reverts commit d8f7e26fc5852d7d5753cb51c242ef5015fabb5a.
|
7 年前 |
GitHub
|
89f09eea
|
Merge pull request #1473 from Unity-Technologies/Branch_FixErrorPass
Removed useless duplication of ForwardError pass
|
7 年前 |
Felipe Lira
|
756a5d21
|
try/catch camera rendering block only on EDITOR
|
7 年前 |
Julien Ignace
|
7718412a
|
Update changelog
|
7 年前 |
Antoine Lelievre
|
9bdeb7cf
|
Moved and renamed InverseLerp to RangeRemap in Common.hlsl
|
7 年前 |
Felipe Lira
|
a96f6a59
|
Avoid GC pressure by caching camera profiler tag.
|
7 年前 |
Julien Ignace
|
6ccff1e8
|
Remove useless test.
|
7 年前 |
Antoine Lelievre
|
c19674c0
|
Added false color debug mode
False color debug mode in the rendering tab of the debug wnidow
|
7 年前 |
Felipe Lira
|
1b24b6cc
|
pass samples is now a property.
|
7 年前 |
Julien Ignace
|
a7299df5
|
Forward Error pass in HDRP is now only rendered once with a full renderqueue (former split was pointless)
|
7 年前 |
sebastienlagarde
|
57b150a5
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HDRP: Fix PreIntegratedFGD missing resource when creating HDRP resource
|
7 年前 |
Felipe Lira
|
404f5c60
|
Fixed rendering issue in player. Split LightweightKeywords into two classes LightweightKeywordStrings is used in runtime/editor and LightweightKeyword is used in editor only.
|
7 年前 |
sebastienlagarde
|
538f95b2
|
HDRP: update changelog
|
7 年前 |
GitHub
|
9a4c6386
|
Merge pull request #1471 from Unity-Technologies/improve-material-upgrade
HDRP: improve material upgrade+ create hdrp version at a letter step
|
7 年前 |
GitHub
|
768f86c6
|
Merge pull request #1470 from Unity-Technologies/fix/PlanarReflectionErrors
Fixed planar mode in SerializedPlanarReflectionProbe instead of UI
|
7 年前 |
Alex Lindman
|
a0fb31b5
|
fixing spacing
|
6 年前 |
Frédéric Vauchelles
|
36bb9acc
|
Fixed planar mode in SerializedPlanarReflectionProbe instead of UI
|
7 年前 |
sebastienlagarde
|
41bab0af
|
improve material upgrade
|
7 年前 |