浏览代码

fixing spacing

/main
Alex Lindman 7 年前
当前提交
a0fb31b5
共有 1 个文件被更改,包括 2 次插入2 次删除
  1. 4
      com.unity.shadergraph/Editor/Data/Nodes/Math/Vector/SphereMaskNode.cs

4
com.unity.shadergraph/Editor/Data/Nodes/Math/Vector/SphereMaskNode.cs


static string SphereMask(
[Slot(0, Binding.None)] DynamicDimensionVector Coords,
[Slot(1, Binding.None, 0.5f, 0.5f, 0.5f, 0.5f)] DynamicDimensionVector Center,
[Slot(2, Binding.None, 0.1f, 0.1f, 0.1f, 0.1f)] Vector1 Radius,
[Slot(3, Binding.None, 0.8f, 0.8f, 0.8f, 0.8f)] Vector1 Hardness,
[Slot(2, Binding.None, 0.1f, 0.1f, 0.1f, 0.1f)] Vector1 Radius,
[Slot(3, Binding.None, 0.8f, 0.8f, 0.8f, 0.8f)] Vector1 Hardness,
[Slot(4, Binding.None)] out DynamicDimensionVector Out)
{
return

正在加载...
取消
保存