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static string SphereMask( |
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[Slot(0, Binding.None)] DynamicDimensionVector Coords, |
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[Slot(1, Binding.None, 0.5f, 0.5f, 0.5f, 0.5f)] DynamicDimensionVector Center, |
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[Slot(2, Binding.None, 0.1f, 0.1f, 0.1f, 0.1f)] Vector1 Radius, |
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[Slot(3, Binding.None, 0.8f, 0.8f, 0.8f, 0.8f)] Vector1 Hardness, |
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[Slot(2, Binding.None, 0.1f, 0.1f, 0.1f, 0.1f)] Vector1 Radius, |
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[Slot(3, Binding.None, 0.8f, 0.8f, 0.8f, 0.8f)] Vector1 Hardness, |
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[Slot(4, Binding.None)] out DynamicDimensionVector Out) |
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{ |
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return |
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