sebastienlagarde
0e0c9931
Merge branch 'master' into normal-buffer-support
7 年前
Antoine Lelievre
70db7a25
Updated Changelog
6 年前
RSlysz
148e717f
Remove ProjectionVolumeSettings
Not used anymore now that we have the ProxyVolume
6 年前
Sebastien Lagarde
d40d4830
Fix deferred and clear coat
7 年前
Antoine Lelievre
7aa394fc
Finished simple compression algorithm
6 年前
sebastienlagarde
5afa37a8
HDRP: Visualize shadow map minor ident
7 年前
Sebastien Lagarde
e5417732
More fix
7 年前
Felipe Lira
0d778bae
Fixed some cascade issues
6 年前
Antoine Lelievre
b3d835fa
Begin to fix the color picker intensity for luxmeter (not enough precision right now)
7 年前
sebastienlagarde
97c94087
Update HDRP asset + add Cull none on debug shader
7 年前
Sebastien Lagarde
23c3f077
various fix + backport change of WRITE_NORMAL_BUFFER on all shader + add shader preprocessor
7 年前
Felipe Lira
312a5259
Screenspace shadow resolve is only done in case of cascade shadows.
6 年前
GitHub
bf69fe62
Merge pull request #1503 from Unity-Technologies/VisualizeShadowMasks
Visualize shadow masks
7 年前
Sebastien Lagarde
f22b94b1
Fix depth prepass for full deferred
7 年前
GitHub
f82aef0c
Merge branch 'master' into VisualizeShadowMasks
7 年前
Felipe Lira
82b1711d
Added unrelease tag on release notes
7 年前
Sebastien Lagarde
0ec73e5c
Merge branch 'master' into normal-buffer-support
7 年前
Felipe Lira
4e500109
Added 2.0.x release notes and updated changelog to [keep a changelog] format
7 年前
Sebastien Lagarde
4d25d4a1
Add normal buffer to directional shadow and forwar
+ add poistion input to prototype of ConvertSurfaceDataToBSDFData
7 年前
GitHub
07f42589
Merge pull request #1501 from Unity-Technologies/decals/ss3_channel_mask
Decals/ss3 channel mask
7 年前
Paul Melamed
80bb1b28
updated changelog
7 年前
Sebastien Lagarde
c7c66abc
Add normalBufferManagement
7 年前
Paul Melamed
29ce571e
Merge branch 'master' into decals/ss3_channel_mask
7 年前
Sebastien Lagarde
c95b7c47
Merge branch 'master' into normal-buffer-support
7 年前
sebastienlagarde
d44577c9
Re-add Contributions
7 年前
GitHub
2ed78d94
Merge pull request #1500 from Unity-Technologies/Update-generator
Update include generator to use space instead of tabs
7 年前
sebastienlagarde
16cef1a8
Update include generator to use space instead of tabs
7 年前
GitHub
c42a1a4a
Merge pull request #1499 from Unity-Technologies/lw/terrain-shader-fixes
Small terrain shader fixes
7 年前
sebastienlagarde
1ad9fa52
Upload a issue_template.md file
7 年前
GitHub
99adf0cd
Update filename of CONTRIBUTING
7 年前
sebastienlagarde
95665200
Upload a CONTRIBUTING file
7 年前
Antoine Lelievre
d5a50aa1
Added visualize all shadow masks into changelog
7 年前
GitHub
961e2a42
Merge pull request #1497 from Unity-Technologies/FalseColorMode
Added false color debug mode
7 年前
sebastienlagarde
516294a5
Remove unused file
7 年前
Antoine Lelievre
edaa6a3d
Added VisualizeShadowMasks mode in Lighting debug
Mode to visualize all 4 channels of shadow masks
7 年前
sebastienlagarde
6c870111
Merge branch 'master' into FalseColorMode
7 年前
Andre McGrail
2add303c
Small terrain shader fixes
-Added projector back in so brush previews are visible
-Fixed the meta pass
-Added pass names to the terrain base shader
7 年前
sebastienlagarde
fdcaac3f
udate hdrp changelog
7 年前
GitHub
c64e5f3f
Merge pull request #1496 from Unity-Technologies/lw/shadergraph-instancing-fix
LWRP Shadergraph GPU instancing fixes
7 年前
Andre McGrail
30801fdf
Revert file to before branch off.
7 年前
Paul Melamed
a95094c7
Address PR comments
7 年前
Andre McGrail
ecc51271
Reverted the additional instancing ID in the vertex input.
7 年前
Paul Melamed
a6093606
updated changelog
7 年前
Andre McGrail
d0452097
GPU Instancing work on LWRP shadergraph shaders
-Fixed placement of main passes instancing setup
-Added missing stereo instancing macros
-Added missing fragment Instancing ID for future work in shadow/depth passes
7 年前
Paul Melamed
aa31195d
change names of decal #defines to reflect functionality of dbuffer passes
store scale/bias of texture atlas allocations after they have been allocated
7 年前
GitHub
d6616003
Merge pull request #1495 from Unity-Technologies/misc-ui-improvement
Improve menu location for planar reflection / Mirror
7 年前
Paul Melamed
60919909
reverted accidental change to default HD material
decal shader only needs extra vertex attributes if drawing mesh decals
7 年前
Felipe Lira
7ec954ba
Updated changelog
6 年前
sebastienlagarde
aae354e3
Update changeLog
7 年前
Paul Melamed
e9d31288
updated changelog
7 年前