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updated changelog

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Paul Melamed 7 年前
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共有 1 个文件被更改,包括 3 次插入3 次删除
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      com.unity.render-pipelines.high-definition/CHANGELOG.md

6
com.unity.render-pipelines.high-definition/CHANGELOG.md


## [2018.2 / next ]
- Add Light -> Planar Reflection Probe command
- Added a false color mode in rendering debug
- Add support for mesh decals
- Add flag to disable projector decals on transparent geometry to save performance and decal texture atlas space
- Add ability to use decal diffuse map as mask only
### Improvements

- Added a script to be able to upgrade material to newer version of HDRP
- Removed useless duplication of ForwardError passes.
- Add option to not compile any DEBUG_DISPLAY shader in the player (Faster build) call Support Runtime Debug display
- Add support for mesh decals
- Add flag to disable projector decals on transparent geometry to save performance and decal texture atlas space
- Add ability to use decal diffuse map as mask only
### Changed, Removals and deprecations
- Removed GlobalLightLoopSettings.maxPlanarReflectionProbes and instead use value of GlobalLightLoopSettings.planarReflectionProbeCacheSize

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