7601 次代码提交 (6b451d7a-c487-4307-b799-d05353fa8811)

作者 SHA1 备注 提交日期
Nerites a1d90d2e Added stereoRenderingPath to XRGraphicsConfig 6 年前
Yao Xiaoling da61fbbe Remove Double Sided mode. 6 年前
Nerites b179c9ac Added compatability ifdefs for XRGraphicsConfig, since it should be used 6 年前
Peter Bay Bastian c4fb2e1e Fix TextureSlotControl not accepting Render Textures (#1569) 6 年前
Yao Xiaoling 74ee5ffc Fix basemap gen shader. 6 年前
Nerites 86a99323 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings 6 年前
Remy 4ef0bdca Delete now unused lightmap data 6 年前
Tim Cooper 8f3778fe revert post process version for now. 6 年前
Yao Xiaoling fb17a537 Fix shader compilation. 6 年前
Remy 0d8490bc Re-enable auto bake of lightmaps 6 年前
Tim Cooper 32bba81d Update version for <Next> 6 年前
Remy 8e200389 Disable rebuilding of lightmaps. 6 年前
Tim Cooper 9d806ce8 Update changelog to have correct next version. 6 年前
RSlysz a7c6f9bf Fix Awake issue 6 年前
Nerites 4ec63c6e Added hookup for eyeTextureWidth and eyeTextureHeight 6 年前
Paul Melamed d366f76e Fix decal flags calculation in UI 6 年前
Aleksandr Kirillov f9292a0e A bit more renaming of splat_control. 6 年前
Aleksandr Kirillov fbdeb254 Renamed splat_control to splatControl. 6 年前
Aleksandr Kirillov 3beb9a60 Added viewDir to vertexOutput and reused the functions from Standard LWRP shader for normal and viewDirection calculation. 6 年前
GitHub 5f1e8213 Merge pull request #1680 from Unity-Technologies/Branch_FixPPCopy 6 年前
Julien Ignace e93b061e Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Branch_FixPPCopy 6 年前
sebastienlagarde e8783378 Remove Changelog.md.orig 6 年前
sebastienlagarde 17749894 Merge branch 'master' into HDRP/staging 6 年前
sebastienlagarde 5bdb07b4 Update postprocess to latest 6 年前
Julien Ignace 176e4109 Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Branch_FixPPCopy 6 年前
GitHub a94b9fdf Merge pull request #1677 from Unity-Technologies/Branch_FixPreIntegratedFGD 6 年前
GitHub bbaf4dfd Merge pull request #1678 from Unity-Technologies/Branch_FrameSettingFoldout 6 年前
GitHub d15f54fd Update comment 6 年前
Julien Ignace 1d575195 - Frame Settings debug panel now uses foldouts 6 年前
Julien Ignace 0188d2f6 PostProcess input buffers are not copied anymore on PC if the viewport size matches the final render target size 6 年前
Julien Ignace a66ac281 Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Branch_FixPreIntegratedFGD 6 年前
sebastienlagarde eebff28e Update ResetLight name to ResetCamera 6 年前
sebastienlagarde 674c8bba HDRP: Update changelog 6 年前
sebastienlagarde b6c5c9e7 Coupling HDCamera and HDAdditionalCameraData for reset/remove 6 年前
GitHub 9dccf245 Merge pull request #1672 from Unity-Technologies/Add-renderer-priority 6 年前
Sebastien Lagarde f69f2e8e HDRP: update changelog 6 年前
Sebastien Lagarde 7be73727 Add renderer priority support for HDRP 6 年前
Yao Xiaoling 9c110290 Minor changes to TerrainLitGUI due to interface change. 6 年前
GitHub a582140e Merge pull request #1669 from Unity-Technologies/add-macro-to-prevent-wrong-matrix-use 6 年前
Yao Xiaoling 38856112 Fix merge. 6 年前
Julien Ignace 0099e7a7 Updated changelog 6 年前
Sebastien Lagarde 73e96f75 Add macro to show error when using unity_ObjectToWorld/unity_WorldToObject 6 年前
Remy c0860b9a re-add distortion tests 6 年前
GitHub 61a18996 Fix assembly names to match unity convention. (#1675) 6 年前
Yao Xiaoling 7ba05ba9 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain. Will fix merge afterwards. 6 年前
Julien Ignace 219daa3b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Branch_FixPreIntegratedFGD 6 年前
GitHub 117817ee Merge pull request #1667 from Unity-Technologies/update-hdrp-test 6 年前
GitHub b1e0d042 Merge pull request #1666 from Unity-Technologies/FixLightIntensityUpgrade2 6 年前
Antoine Lelievre 7a14ff21 Merge branch 'FixLightIntensityUpgrade2' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into FixLightIntensityUpgrade2 6 年前
sebastienlagarde 9f54707a Update test list: remove shadow contact and shadow mask for now 6 年前