sebastienlagarde
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b8604365
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Merge remote-tracking branch 'refs/remotes/origin/master' into Update-material-features-performance-
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7 年前 |
GitHub
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1bdc9335
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Merge pull request #899 from Unity-Technologies/Suppress-various-hlsl-warning
Suppress various hlsl warning
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7 年前 |
sebastienlagarde
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360cf23b
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Remove potentially unitialized variable message
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7 年前 |
sebastienlagarde
|
985e604a
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Various warning fix
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7 年前 |
sebastienlagarde
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bdc460b0
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fix signed/unsigned warning
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7 年前 |
Paul Melamed
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cf795cc1
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intermediate commit, switching to another branch
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7 年前 |
sebastienlagarde
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b8d92693
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Remove unsued code in lit.hlsl
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7 年前 |
Paul Melamed
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c4bad05f
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decal cluster debugging
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7 年前 |
sebastienlagarde
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fc1dcdf1
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HDRenderPipeline: update
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7 年前 |
sebastienlagarde
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78ef1fc7
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Fix SampleEnv warning in deferred.compute
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7 年前 |
Paul Melamed
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ffd9f57f
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intermediate commit, decals pass info to gpu light culling
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7 年前 |
Sebastien Lagarde
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eca15a2d
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Merge remote-tracking branch 'refs/remotes/origin/master' into Update-material-features-performance-
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7 年前 |
sebastienlagarde
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a1481492
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HDRenderPipeline: Fix naming issue
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7 年前 |
Evgenii Golubev
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7552aebb
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Factor out the SH code
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7 年前 |
Evgenii Golubev
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fede07d1
|
Clean up
|
7 年前 |
Evgenii Golubev
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cf3f599b
|
Use Peter-Pike's shader code
|
7 年前 |
Evgenii Golubev
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7783b967
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Remove "unsafe"
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7 年前 |
Julien Ignace
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55ae07e1
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Fixed DBuffer HTile binding when ShadowMask or enabled.
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7 年前 |
Evgenii Golubev
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a2f434d5
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Reduce the number of slices by 2x
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7 年前 |
Julien Ignace
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c1097c06
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Fixed clear color parameter in some SetRenderTarget overloads
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7 年前 |
Evgenii Golubev
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79e2a564
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Fix formatting
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7 年前 |
Evgenii Golubev
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78ee066f
|
Precompute the phase constant
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7 年前 |
Evgenii Golubev
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5cde6c51
|
Further optimize the SH code
|
7 年前 |
Evgenii Golubev
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f1562a13
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Optimize the SH code
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7 年前 |
Alex Lian
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e9016313
|
Add function for preparing a project for editor tests
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7 年前 |
Evgenii Golubev
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58c2d521
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Mark functions as static
|
7 年前 |
Evgenii Golubev
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df7239df
|
Add a comment
|
7 年前 |
Evgenii Golubev
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bdb7b999
|
Evaluate the ambient probe outside of the loop
|
7 年前 |
Evgenii Golubev
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3d08aa2e
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Use the Cornette-Shanks phase function for the ambient lighting
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7 年前 |
uygar
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a6b4b937
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Set the default depth bias to 0.
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7 年前 |
uygar
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a8084c53
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Silenced warning about loop iterations if optimize register usage is enabled.
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7 年前 |
uygar
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74b782e2
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Added new parameters to control the edge leak fixup.
Agreessiveness of the fixup can be controled, and the reference vector can either be set to the normal if available or the view vector.
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7 年前 |
uygar
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f5518a7e
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Limited per face information to matrices and atlas offsets to cut down on register usage.
|
7 年前 |
GitHub
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a1c15f0d
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Merge pull request #229 from Unity-Technologies/safer-callbacks
Safer callbacks
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7 年前 |
Peter Bay Bastian
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c9173f20
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Replace `onNodeModified` with methods for registering and deregistering to avoid direct access to the delegate.
|
7 年前 |
Peter Bay Bastian
|
0b99046c
|
Fix issue causing deserialization to fail
|
7 年前 |
GitHub
|
e986db46
|
Merge pull request #223 from Unity-Technologies/tim-fixes
Tim fixes
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7 年前 |
Tim Cooper
|
b5bf1073
|
Add API so that we can find the type of subshaders that can be added.
|
7 年前 |
GitHub
|
dbef85a4
|
Merge pull request #226 from Unity-Technologies/build/automation
Build automation
|
7 年前 |
Tim Cooper
|
27b8deec
|
Add API for modification of embedded supported subshaders
|
7 年前 |
GitHub
|
6dfcd844
|
Merge pull request #227 from Unity-Technologies/node-bugfixes
Update documentation links
|
7 年前 |
Matt Dean
|
98f88207
|
Update documentation links
Math/Derivatives
Math/Interpolation
Math/Range
|
7 年前 |
Tim Cooper
|
8dc99cbc
|
*Fefactor subshader / master node generation to be more uniform
*Add subshader generator as a 'real' thing, need to hook up UI now so that these can be added and removed.
|
7 年前 |
Matt Dean
|
5b6fd3d8
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Fixes to Matrix 2 definition
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7 年前 |
Matt Dean
|
7c973636
|
Merge branch 'master' into node-bugfixes
|
7 年前 |
Tim Cooper
|
000afbf2
|
Remove unneeded files
|
7 年前 |
GitHub
|
d2945014
|
Merge pull request #219 from keijiro/screenspace-slot
Addition of ScreenPositionSlotControlView
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7 年前 |
Matt Dean
|
3df359f2
|
Merge branch 'master' into node-matrix
|
7 年前 |
Alex Lian
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6a2d4b34
|
Cleanup local build.py to utilize central scripts
Centralize the copying actions so we can better deal with the build edge cases in one spot.
|
7 年前 |
Tim Cooper
|
3b150ad9
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Add Shadow / depth passes to lightweight unlit master node.
|
7 年前 |