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HDRenderPipeline: Fix naming issue

/main
sebastienlagarde 7 年前
当前提交
a1481492
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 2
      ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/UpgradeStandardShaderMaterials.cs

2
ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/UpgradeStandardShaderMaterials.cs


MaterialUpgrader.UpgradeProjectFolder(GetHDUpgraders(), "Upgrade to HD Material");
}
[MenuItem("Edit/Render Pipeline/Upgrade Selected Standard Materials to High Definition Materials", priority = CoreUtils.editMenuPriority2)]
[MenuItem("Edit/Render Pipeline/Upgrade Selected Materials to High Definition Materials", priority = CoreUtils.editMenuPriority2)]
static void UpgradeMaterialsSelection()
{
MaterialUpgrader.UpgradeSelection(GetHDUpgraders(), "Upgrade to HD Material");

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