Felipe Lira
0e5f015e
Few shadow optimizations:
- Removed indexing from non cascade path
- Avoid homogeneous coordinate division when in orthographic projection
- Removed 7x7 tent filtering that was used in PC and cascades. That's too much as when doing cascades we resolve into screenscape shadow and do bilinear filter.
6 年前
Tim Cooper
148bf580
Start adding shader graph test framework
6 年前
Remy
34ab5f66
Update GI scenes and reference images
6 年前
GitHub
25f5aa64
Merge branch 'master' into lw/lw-pipeline-asset-inspector
6 年前
Kay Chang
faee5b5e
Fixed compilation errors for Switch platform.
6 年前
GitHub
16b41fe4
Merge pull request #1542 from Unity-Technologies/gfx-tests-postfx
Gfx tests postfx
6 年前
Remy
57fedd6c
Merge branch 'master' into HDRP-Tests
6 年前
Felipe Lira
b735ad3e
Updated release notes
6 年前
Felipe Lira
06a7df1d
Updated release notes for XR renderscale and Shadow optimizaiton PRs.
6 年前
Felipe Lira
8929d979
Added additional camera data component to controls shadows, depth texture and color.
6 年前
GitHub
159ea553
Merge pull request #1540 from Unity-Technologies/Add-option-to-remove-shader-variant-update-changelog-to-correct-format
Add option to remove shader variant + update changelog to correct format
6 年前
Remy
6d04b8e3
Disable compilation of debug shaders
6 年前
GitHub
cdb3a8a7
Merge pull request #1537 from Unity-Technologies/lw/fix-unityperdraw-cblayout
Lw/fix unityperdraw cblayout
6 年前
Remy
705c8869
Tests OK and ready to implement batch mode
6 年前
Felipe Lira
7ea4ba92
Updated release notes
6 年前
Remy
4c3a954c
Merge com.unity.testframework.graphics from gfx-tests-postfx branch
6 年前
Felipe Lira
51dc02e6
Updated LWRP to match SRP batcher layout block features
6 年前
sebastienlagarde
ec4f2ed5
Add option to remove shader variant + update changelog to correct format
Add option to remove shader variant of LOD Cross fade (allow faster build)
Fix priority of Render Pipeline Debug Windows (Ux Team) Request
Update format of the Changelog
6 年前
Remy
9db2a137
Merge branch 'master' into HDRP-Tests
6 年前
GitHub
5a626b21
Merge pull request #1533 from Unity-Technologies/Add-support-for-multiple-PreIntegratedFGD
HDRP: Add support for multiple PreIntegratedFGD + updte hlsl debug nu…
6 年前
Stephane Laroche
333ce3d1
StackLit : Working LTC Area lights. Fixed GetBakedDiffuseLighting to use the diffuseEnergy factor calculated when coat is enabled, along with SSS texturing modes.
6 年前
Sebastien Lagarde
d69fdafe
HDRP: Add support for multiple PreIntegratedFGD + updte hlsl debug number
6 年前
Stephane Laroche
7f579046
Optimization for LTC area light: reusing already fetched FGD (clearcoat will now use FGD too instead of point-wise Fresnel term hack).
6 年前
Peter Bay Bastian
764fac8c
Update change log and package versions (this is a breaking change for Shader Graph)
6 年前
GitHub
fc54c873
Merge pull request #1507 from Unity-Technologies/renderScale_eyeTextureResolutionScale
Naive hookup for cameraData.renderScale <-> XRSettings.eyeTextureResolutionScale in XR mode
6 年前
Stephane Laroche
a49a696e
Merge branch 'master' into StackLit2
6 年前
Antoine Lelievre
8f9c8495
Small syntax fixes
6 年前
Peter Bay Bastian
549996da
Allow sub-shaders to tell whether they are compatible with a given render pipeline, and hook it up with the UI support for that such that an error is shown in the event that it's _not_ compatible.
This also adds a check in Update() such that the UI is reloaded when the render pipeline changes.
6 年前
sebastienlagarde
8c01dc9c
HDRP: re-enable shadow mask menu of main window
6 年前
Antoine Lelievre
7831dfd9
Changing flie DeferredDirectionalShadow to ScreenSpaceShadow
6 年前
Martin Thorzen
91093d00
Updated the changelog.
6 年前
GitHub
96162457
Merge pull request #1528 from Unity-Technologies/lw/fix-shadergraph-shadowtypo
Fixed wrong keyword in shader graph shadow template
6 年前
Antoine Lelievre
013fb07a
Better dominant light detection algorithm
6 年前
Martin Thorzen
9d5a9da0
Removed commented code
6 年前
Felipe Lira
b52b15f0
Fixed wrong keyword in shader graph shadow template
6 年前
Antoine Lelievre
a69f06e6
Removed useless kernel
6 年前
Martin Thorzen
10439d90
Removed the commented code.
6 年前
GitHub
93c87374
Merge pull request #1516 from Unity-Technologies/lw/shadow-optimization
Lw/shadow optimization
6 年前
Antoine Lelievre
7edc74d1
Refacto for better code integration
6 年前
Martin Thorzen
9a23a53f
Removed the label and made the spacing work with indentation
6 年前
sebastienlagarde
7870b280
HDRP: Update ChangeLog
6 年前
Tim Cooper
bc984d2d
Update meta
6 年前
Antoine Lelievre
c86387b6
Contact shadows works with point light and spot lights (in addition to directional)
6 年前
Martin Thorzen
a89bfc3d
Updates to the LW Asset Inspector
6 年前
GitHub
088a94ac
Merge pull request #1526 from Unity-Technologies/fix/RefractionDebugError
Removed unused line that cause a NPE when using debug without refract…
6 年前
Tim Cooper
5e0dab14
Add OSX reference images
6 年前
Antoine Lelievre
6a0b7e6f
Added a kernel for contact shadows
6 年前
Frédéric Vauchelles
7252b568
Removed unused line that cause a NPE when using debug without refraction enabled
6 年前
Martin Thorzen
28b10444
Initial UI fixes. Lots of commented code. Will clean later. Just submitting for bckp
6 年前
Tim Cooper
71722301
Update LW reference images.
6 年前