RSlysz
|
5772a9b4
|
Rework the InfluenceVolume display
|
6 年前 |
RSlysz
|
e3df0fc8
|
Add DrawVector6 feature to CoreEditorUtils
|
6 年前 |
RSlysz
|
1b725961
|
Renamed ArtisticSettings
Formerly AdditionalSettings
|
6 年前 |
RSlysz
|
abd3660f
|
Add ProxyVolume collapsable area
|
6 年前 |
RSlysz
|
8569acf3
|
Move toolbar to top
|
6 年前 |
Antoine Lelievre
|
70db7a25
|
Updated Changelog
|
6 年前 |
RSlysz
|
148e717f
|
Remove ProjectionVolumeSettings
Not used anymore now that we have the ProxyVolume
|
6 年前 |
Antoine Lelievre
|
7aa394fc
|
Finished simple compression algorithm
|
6 年前 |
Felipe Lira
|
0d778bae
|
Fixed some cascade issues
|
6 年前 |
Felipe Lira
|
312a5259
|
Screenspace shadow resolve is only done in case of cascade shadows.
|
6 年前 |
Felipe Lira
|
7ec954ba
|
Updated changelog
|
6 年前 |
Felipe Lira
|
31f42512
|
Added unrelease tag on release notes
|
6 年前 |
Felipe Lira
|
1d3ab553
|
Added 2.0.x release notes and updated changelog to [keep a changelog] format
|
6 年前 |
Felipe Lira
|
ec95c96d
|
Exposed render scale and shadow distance to be set by script.
|
6 年前 |
Felipe Lira
|
ec6f0e8f
|
Fixed GLES 2.0 shader compiler error in Integration Test suite.
|
6 年前 |
Felipe Lira
|
7a610fcd
|
Fixed issue that was causing a copyDepth pass to be called even when a depth from prepass is available.
|
6 年前 |
Thomas
|
9e16cad9
|
Generate all reference images using WARP (because Katana...)
|
6 年前 |
Thomas
|
f03145c5
|
Updated SSAO/MSVO scenes
|
6 年前 |
Thomas
|
092ba32c
|
NPOT scale fix on reference images
|
6 年前 |
Tim Cooper
|
9aa25fa1
|
remove project version
|
6 年前 |
Tim Cooper
|
07d64497
|
Update build.py to inclide gfx test package as it's needed to be built until it's in a separate repository.
|
6 年前 |
Tim Cooper
|
a5f33a0c
|
Remove Project Version
|
6 年前 |
Nerites
|
59b89be9
|
Draft 1.0 of XRSettings.eyeTextureResolutionScale hookup
|
6 年前 |
Alex Lindman
|
a0fb31b5
|
fixing spacing
|
6 年前 |
Yao Xiaoling
|
afba3908
|
Fix LWRP terrain instancing.
|
6 年前 |
Yao Xiaoling
|
6e1f5e6c
|
Fix terrain outline by tagging the terrain as opaque (otherwise the output alpha channel from terrain shader is tested and clipped).
|
6 年前 |
GitHub
|
1f72f875
|
Merge pull request #1508 from Unity-Technologies/decals/color_swatch
Decals/color swatch
|
7 年前 |
Paul Melamed
|
a2438b0e
|
updated changelog
|
7 年前 |
Paul Melamed
|
8b873a1e
|
added color swatch to decal material
|
7 年前 |
Nerites
|
dcbdc53b
|
Naive hookup for cameraData.renderScale <->
XRSettings.eyeTextureResolutionScale in XR mode
|
7 年前 |
Stephane Laroche
|
7842bbf8
|
Merge remote-tracking branch 'mainrepo/master' into StackLit2
|
7 年前 |
sebastienlagarde
|
e941419d
|
Update changelog
|
7 年前 |
GitHub
|
84c9e15c
|
Merge pull request #1505 from Unity-Technologies/normal-buffer-support
Add export of normal+Roughness during depth prepass for forward
|
7 年前 |
sebastienlagarde
|
03a88ecd
|
change perceptualSmoothness - perceptualRoughness
|
7 年前 |
sebastienlagarde
|
c8546dad
|
Fix preprocessor
|
7 年前 |
sebastienlagarde
|
e06338d1
|
Add some comment
|
7 年前 |
sebastienlagarde
|
0e0c9931
|
Merge branch 'master' into normal-buffer-support
|
7 年前 |
Sebastien Lagarde
|
d40d4830
|
Fix deferred and clear coat
|
7 年前 |
sebastienlagarde
|
5afa37a8
|
HDRP: Visualize shadow map minor ident
|
7 年前 |
Sebastien Lagarde
|
e5417732
|
More fix
|
7 年前 |
Antoine Lelievre
|
b3d835fa
|
Begin to fix the color picker intensity for luxmeter (not enough precision right now)
|
7 年前 |
sebastienlagarde
|
97c94087
|
Update HDRP asset + add Cull none on debug shader
|
7 年前 |
Sebastien Lagarde
|
23c3f077
|
various fix + backport change of WRITE_NORMAL_BUFFER on all shader + add shader preprocessor
|
7 年前 |
GitHub
|
bf69fe62
|
Merge pull request #1503 from Unity-Technologies/VisualizeShadowMasks
Visualize shadow masks
|
7 年前 |
Sebastien Lagarde
|
f22b94b1
|
Fix depth prepass for full deferred
|
7 年前 |
GitHub
|
f82aef0c
|
Merge branch 'master' into VisualizeShadowMasks
|
7 年前 |
Felipe Lira
|
82b1711d
|
Added unrelease tag on release notes
|
7 年前 |
Sebastien Lagarde
|
0ec73e5c
|
Merge branch 'master' into normal-buffer-support
|
7 年前 |
Felipe Lira
|
4e500109
|
Added 2.0.x release notes and updated changelog to [keep a changelog] format
|
7 年前 |
Sebastien Lagarde
|
4d25d4a1
|
Add normal buffer to directional shadow and forwar
+ add poistion input to prototype of ConvertSurfaceDataToBSDFData
|
7 年前 |