7089 次代码提交 (64e74035-c732-41a9-914f-9a403913fbad)

作者 SHA1 备注 提交日期
Antoine Lelievre 64e74035 Updated changelogs for PCSS 6 年前
GitHub 5bbb2099 Merge pull request #1562 from Unity-Technologies/Port-PCSS 6 年前
GitHub b5e581fe Merge pull request #1574 from Unity-Technologies/volumetric-bugfix-master 6 年前
Raymond Graham aca3f931 updated changelog 6 年前
Matt Dean b08ddbad Update Changelog 6 年前
Nerites 38e2de4a Commented out things that aren't hooked up yet (XRSettings, 6 年前
Raymond Graham a04c87cd Fix a couple of issues with density volume texture mask. 6 年前
Antoine Lelievre 43eed620 Add mesh filter and mesh renderer for emissive mesh on lights 6 年前
Matt Dean 8bf93fba Fix dielectric specular control 6 年前
Stephane Laroche f46075fb Merge remote-tracking branch 'mainrepo/master' into StackLit2 6 年前
Nerites 4d2914e0 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings 6 年前
GitHub 237def4f Merge pull request #1565 from Unity-Technologies/sg/fix-feature-flag 6 年前
Matt Dean c22eb6df Fix rename of `HasFeatureFlag` 6 年前
GitHub e4f61ef1 Merge pull request #1560 from Unity-Technologies/Factor-SSS-and-Transmission-code 6 年前
sebastienlagarde ed6aecc7 Update Changelog and integrate PR feedback 6 年前
sebastienlagarde 870dbb61 Large refactor of transmission code to share it between material 6 年前
Nerites 71589903 RenderScale -> TargetScale; added groundwork for ViewportScale 6 年前
Sebastien Lagarde 162b8ee9 Draft of refactoring of SSS and Transmission code, to share more code 6 年前
Nerites 4b5c5d5c Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings 6 年前
Sebastien Lagarde 1b7fa589 Update changelog 6 年前
GitHub 1c6693e5 Merge pull request #1558 from Unity-Technologies/Fix-applyRangeAttenuation 6 年前
Paul Melamed de7b8a99 mesh decals work with some per channel masks 6 年前
Sebastien Lagarde e8e01be4 Fix apply Range Attenuation 6 年前
Paul Melamed 96a4d824 inter commit 6 年前
GitHub 57261f28 Merge pull request #1548 from Unity-Technologies/switch-support 6 年前
Kay Chang 198ff5a8 Added comment in CHANGELOG.md for both HDRP and LWRP. 6 年前
Paul Melamed e000418f Intermediate work 6 年前
GitHub bd393bda Merge branch 'master' into switch-support 6 年前
GitHub bf9b149a Merge pull request #1556 from Unity-Technologies/ContactShadowWithLightTransmisison-add 6 年前
sebastienlagarde ab0a427d Silent some warning 6 年前
sebastienlagarde 7f925a28 More comment 6 年前
sebastienlagarde da6a9d7c Update comment 6 年前
sebastienlagarde 8b67841a More feedback 6 年前
sebastienlagarde b3199d5d integrate PR feedback 6 年前
sebastienlagarde 1fa4d8c6 Mpore update with feedback 6 年前
sebastienlagarde 86dfa8ec Take into account feedback 6 年前
sebastienlagarde 29c57949 Missing file 6 年前
sebastienlagarde aa5363e0 Refactor tranmission and lightEvaluation code to have more cleaner code 6 年前
sebastienlagarde 2fbe47e2 Remove undesired file 6 年前
Remy 9515d775 Automatic lightmapping at build and test run in editor for labeled scenes. 6 年前
sebastienlagarde 8140058d Merge branch 'master' into ContactShadowWithLightTransmission 6 年前
Tim Cooper fec2db98 Update reference images. 6 年前
Tim Cooper ce3b9547 Add files and non large files. 6 年前
Antoine Lelievre 2bdf7f27 Forgot to offset PCSS shadow sample for block search 6 年前
Tim Cooper cba42a6a Remove large files. 6 年前
Antoine Lelievre b03972ff Fix depth bias in PCSS blocker search 6 年前
sebastienlagarde aa607e4a HDRP: Move contactShadow from shadow context to light context (fix warning) 6 年前
Antoine Lelievre 2bdab402 Fixed PCSS bias for PCSSS block search and depth compare with reversed z 6 年前
Tim Cooper ee88c1d2 Update Windows reference images. 6 年前
Antoine Lelievre f6b0b8f5 Fix shadow algorithm reserve size 6 年前