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Updated release notes for XR renderscale and Shadow optimizaiton PRs.

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Felipe Lira 6 年前
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      com.unity.render-pipelines.lightweight/CHANGELOG.md

6
com.unity.render-pipelines.lightweight/CHANGELOG.md


and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
## [Unreleased]
### Added
- pipeline now uses XRSEttings.eyeTextureResolutionScale as renderScale when in XR
### Changed
- Screenspace shadow resolve is not only done when rendering shadow cascades
### Fixed
- Fixed UnityPerDraw CB layout
- GLCore compute buffer compiler error

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