Sebastien Lagarde
|
c2606939
|
Fix refraction and distortion test
|
7 年前 |
Sebastien Lagarde
|
01f4f7ee
|
Update all material of the project
|
7 年前 |
GitHub
|
fa0eed63
|
Merge pull request #718 from Unity-Technologies/Homogeneous-naming-postpas-prepass
HDRenderPipeline: Homegenize name prepass postpass
|
7 年前 |
Sebastien Lagarde
|
0690038f
|
HDRenderPipeline: Homegenize name prepass postpass
|
7 年前 |
GitHub
|
1dff3972
|
Merge pull request #717 from Unity-Technologies/Remove-None-mode-of-double-sided
Remove none mode of double sided
|
7 年前 |
Frédéric Vauchelles
|
9bdc053e
|
Added Gather support for PS4, XboxOne and Vulkan
|
7 年前 |
Sebastien Lagarde
|
b1d9e7b9
|
Update Graphic test with only Mirror and None
|
7 年前 |
Frédéric Vauchelles
|
47818cbb
|
Removed useless comment
|
7 年前 |
Sebastien Lagarde
|
7330925f
|
Let Mirror at the same value as before, so less headhache with update material
|
7 年前 |
Frédéric Vauchelles
|
ccdb62ef
|
[ReflectionProbe] Use a default HDAdditionalReflectionData when one is missing on a probe
|
7 年前 |
Sebastien Lagarde
|
10c1d988
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Remove-None-mode-of-double-sided
|
7 年前 |
Frédéric Vauchelles
|
281fe5bf
|
Use macro for depth down sample and support when gather red is not available
|
7 年前 |
Sebastien Lagarde
|
1d7b259e
|
HDRenderPipeline: Remove None mode of double sided
- IT have no sense and cause artifact
|
7 年前 |
Sebastien Lagarde
|
322faaad
|
HDRenderPipeline: fix typo in TransparentDepthPostPass
|
7 年前 |
Frédéric Vauchelles
|
ec890f85
|
[ReflectionProbeEditor] Renamed innerDistance to influenceExtents
|
7 年前 |
Sebastien Lagarde
|
cfbd4190
|
Missing file for PR with ViewPram and determinant
|
7 年前 |
Frédéric Vauchelles
|
abd63794
|
[ReflectionProbeEditor] Proper culling setup for reflection probes
|
7 年前 |
GitHub
|
59b822e7
|
Merge pull request #716 from Unity-Technologies/Fix-issue-with-double-sided-and-reflection-probe
HDRenderPipeline: Fix issue with double sided and reflection probe
|
7 年前 |
Frédéric Vauchelles
|
a2d9701f
|
[ReflectionProbeEditor] Cleaned defines for reflection probe
|
7 年前 |
Felipe Lira
|
1dd8a1f2
|
reverted real with float in geometrictools.hlsl
|
7 年前 |
Sebastien Lagarde
|
298fa746
|
HDRenderPipeline: Fix issue with double sided and reflection probe
|
7 年前 |
Frédéric Vauchelles
|
d2f52683
|
[ReflectionProbeEditor] Force probe to be cube type and not quad
|
7 年前 |
Felipe Lira
|
9c24d3f8
|
reverted real with float in GetTriplanarCoordinate
|
7 年前 |
Sebastien Lagarde
|
88ce2f72
|
Misc minor fix (meta + missing CoreRP/ in include for onTile path)
|
7 年前 |
Frédéric Vauchelles
|
e239e312
|
Merge branch 'master' into feature/ReflectionProbeEditor
|
7 年前 |
Felipe Lira
|
3d7c5c10
|
lightmap sample functions should return real. Fixed f on constants and DLDR typo.
|
7 年前 |
GitHub
|
6c322ad2
|
Merge pull request #713 from Unity-Technologies/fix-preview
HDRenderPipeline: Fix preview
|
7 年前 |
sebastienlagarde
|
f9c65ed3
|
More typo fixing
|
7 年前 |
sebastienlagarde
|
5c1557b6
|
HDRenderPipeline: Fix preview
PR provide a default implementation for light without additional data, so preview light work
|
7 年前 |
sebastienlagarde
|
e51ab041
|
fix small typo in comment
|
7 年前 |
sebastienlagarde
|
b4138a05
|
HDRenderPipeline: Correct identation in LightLoop.hlsl
|
7 年前 |
sebastienlagarde
|
b8896853
|
Merge branch 'Convert-shaderLibrary-to-half-float-support' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Convert-shaderLibrary-to-half-float-support
|
7 年前 |
sebastienlagarde
|
0165d836
|
Pushing missing meta files
|
7 年前 |
sebastienlagarde
|
15efd9d7
|
Merge branch 'master' into Convert-shaderLibrary-to-half-float-support
|
7 年前 |
sebastienlagarde
|
878dabb0
|
Move .asm file in CoreRP/HDRP folder
|
7 年前 |
GitHub
|
9bc3353a
|
Merge pull request #711 from Unity-Technologies/move-lw-to-lwrp
Move lw to lwrp
|
7 年前 |
Julien Ignace
|
71b6b5f0
|
Added Sky Lighting Override through layers specific interpolation volumes.
|
7 年前 |
sebastienlagarde
|
72c9c06e
|
Merge branch 'master' into move-lw-to-lwrp
|
7 年前 |
GitHub
|
f5b01239
|
Merge pull request #712 from Unity-Technologies/Update-RenderResources
HDRenderPipeline: move DefaultMaterial and Default Shader to resource…
|
7 年前 |
Julien Ignace
|
1e4b8d13
|
Moved new files after master merge (big move of files to HDRP subfolder)
|
7 年前 |
Felipe Lira
|
afba2d97
|
Updated lightweight paths.
|
7 年前 |
sebastienlagarde
|
f784a196
|
HDRenderPipeline: move DefaultMaterial and Default Shader to resource pipeline
- Also fix an issue with enableDBuffer not correctly take into account in depth prepass
|
7 年前 |
Evgenii Golubev
|
452affe6
|
Add comments
|
7 年前 |
Julien Ignace
|
713d15c0
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkyLightingOverride
|
7 年前 |
Felipe Lira
|
742b06fb
|
Moved LW files to LWRP folder to for better handling with package manager.
|
7 年前 |
GitHub
|
71a0b586
|
Merge pull request #707 from Unity-Technologies/LW_UI_Improvements
Lightweight UI improvements
|
7 年前 |
GitHub
|
3be07b99
|
Merge pull request #710 from Unity-Technologies/Move-Core-to-CoreRP
Move all core file to subfolder CoreRP + update shader include path t…
|
7 年前 |
GitHub
|
fd4bf368
|
Merge pull request #709 from Unity-Technologies/Update-SupportedRenderingFeatures
HDRenderPipeline: update SupportedRenderingFeatures
|
7 年前 |
Evgenii Golubev
|
2144782f
|
Fix more comments
|
7 年前 |
sebastienlagarde
|
87cc0a2f
|
HDRenderPipeline: update SupportedRenderingFeatures
|
7 年前 |