294 次代码提交 (61d487bc-70e7-4407-81ad-ba9be226a749)

作者 SHA1 备注 提交日期
Sebastien Lagarde d59195c3 Merge remote-tracking branch 'refs/remotes/origin/master' into Refactor-frameSettings 7 年前
GitHub 104d6424 Optimize for a dumb compiler (need to profile) 7 年前
Frédéric Vauchelles 1dc19592 (ip) update reflection probe editor refactoring 7 年前
sebastienlagarde a8480a83 First draft 7 年前
Peter Bay Bastian a395e251 Fix for lightweight pipeline asset creation and bump package version 7 年前
Frédéric Vauchelles 0b7f1dc2 (wip) reflection probe ui 7 年前
sebastienlagarde f41dc2ff HDRenderPipeline: adress PR feedback 7 年前
Frédéric Vauchelles fb318542 (wip) reflection probe editor 7 年前
GitHub 13f0f587 Merge pull request #676 from Unity-Technologies/Clean-SSS-code 7 年前
Remy 97ba53ba Disable re-setting the renderPipeline for a graphic if it is already set. 7 年前
Evgenii Golubev a2e010cc Fix failing test 7 年前
Robert Srinivasiah 26babfa7 Use RenderTextureDescriptor with CreateDepthStencilBuffer 7 年前
GitHub 248a47ba Merge pull request #677 from Unity-Technologies/Fix-issue-with-AssemblyGenerator-after-Assembly-split 7 年前
Evgenii Golubev dfbbcbc0 SHADER TARGET 45 = SM 5.0 7 年前
Robert Srinivasiah ca90ec7d Start using RenderTextureDescriptor (WIP) 7 年前
sebastienlagarde 99e8024a Fix enumeration of assembly for CsharpToHLSL 7 年前
Evgenii Golubev 6c081ac7 Clean up Common.hlsl 7 年前
Robert Srinivasiah 8fea3b39 Add RenderTexture helper methods to HDRenderPipeline 7 年前
sebastienlagarde d2b483b9 HDRenderPipeline: Revert change of CubemapColorMap test scene 7 年前
Evgenii Golubev 914d5a35 Clean up Common.hlsl 7 年前
Robert Srinivasiah 37789fec Hook up DBuffer manager with RenderTextureDescriptor 7 年前
GitHub 31cc4924 Merge pull request #675 from Unity-Technologies/fixed-sampleLevel-call 7 年前
Evgenii Golubev 55462675 Add comment 7 年前
Robert Srinivasiah 4ca996b7 Initial RenderTextureDescriptor management 7 年前
sebastienlagarde 9c34dc78 Fixed few .SampleLevel call not using the abstractoin API 7 年前
Evgenii Golubev 18167a05 Rename light dimensions for consistency: X = width, Y = height 7 年前
sebastienlagarde 1a5807f3 Missing API update for gather red/green/blue 7 年前
Evgenii Golubev 0f37cb98 Add ConstructFloat(int m) 7 年前
sebastienlagarde bb7e9ab5 ShaderLibrary: Add Gather red/gree/blue to API 7 年前
Evgenii Golubev d1b5d0f0 Fix parameter order of BFE 7 年前
sebastienlagarde 33ecd2ca ShaderLibrary: Move Sampling and sequence file into a Sampling folder (to clean a bit the directory) 7 年前
Evgenii Golubev 879f3f42 Fix a copy-paste bug 7 年前
GitHub 56786b4c Merge pull request #622 from Unity-Technologies/motionVectorSupport 7 年前
Evgenii Golubev 1174e9df Store light.range in lightData.size.x for box lights 7 年前
GitHub 76cdb543 Merge pull request #674 from EvgeniiG/master 7 年前
Evgenii Golubev dfa4e4f9 Add SAMPLE_TEXTURE3D_LOD 7 年前
GitHub 42721d40 Clean up LightEvaluation.hlsl 7 年前
GitHub 8bc53acd Merge pull request #673 from EvgeniiG/master 7 年前
GitHub fa86d839 Fix anisotropic IBL 7 年前
Peter Bay Bastian 87aeb254 Meta files for new LICENSE files 7 年前
Peter Bay Bastian 475e5d8f Update license 7 年前
GitHub f080e1c3 Merge pull request #672 from EvgeniiG/master 7 年前
runes 6f0b24c1 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
runes da5e6aa6 Optimized Depth Pyramid Generation with Gather 7 年前