RSlysz
c4d90629
Add missing empty HDAdditionalReflectionData in editor
6 年前
RSlysz
6f533f74
Add missing ParallaxProjection checkbox in HDReflectionProbe editor
6 年前
RSlysz
bcb93ba4
fix migration at deserialization time
6 年前
RSlysz
b736b624
fix InfluenceVolume creation
6 年前
RSlysz
04f30e40
various small fixes
6 年前
RSlysz
5879ce57
fix warnings
6 年前
RSlysz
bbee5366
fix infinite migration
6 年前
RSlysz
7beb31aa
Replace sync event in InfluenceVolume
6 年前
GitHub
d7a73902
Merge branch 'HDRP/staging' into refactor-reflectionprobe/use-separate-InfluenceVolume-class-for-HDReflectionProbe-too
6 年前
RSlysz
03fb1618
fix HDAdditionalReflectionData namespace
6 年前
RSlysz
826ccf9a
Fix legacy box resizing
6 年前
RSlysz
2a843d9e
Use InfluenceVolume drawer inside HDReflectionProbe drawer
6 年前
RSlysz
eb333d2f
Provide in-code documentation for InfluenceVolume
6 年前
RSlysz
d4cc0f44
clarify InfluenceVolume API and fields
6 年前
RSlysz
382aad54
fix ReflectionMenuItem
6 年前
RSlysz
bb7e1d3a
fix HDReflectionProbeUI
6 年前
RSlysz
6f192eff
fix HDReflectionProbeEditor
6 年前
RSlysz
9627aa57
fix InfluenceVolumeUI
6 年前
RSlysz
7a4c8cb2
Fix serialized data classes
6 年前
GitHub
dc260443
Merge pull request #1764 from Unity-Technologies/tests/hdrp/move_lightmap_auto_bake
Tests/hdrp/move lightmap auto bake
6 年前
RSlysz
b722d669
fix remaining shapetype renamed to shape
6 年前
GitHub
0bf2f4dd
Merge pull request #1766 from Unity-Technologies/HDRP/staging
Merge Hdrp/staging
6 年前
RSlysz
165edab6
merge InfluenceVolume usage into HDProbe
6 年前
sebastienlagarde
c2954814
HDRP: Provide more precision for spot light with narrow angle
6 年前
RSlysz
58c5edd8
Add small documentation for HDProbe public fields
6 年前
GitHub
c8f521c7
Merge pull request #1765 from Unity-Technologies/HDRP/fix-sun-baking
Missing scene
6 年前
Julien Ignace
b896ed33
Missing scene
6 年前
RSlysz
a743af4c
merge refreshMode into HDProbe
6 年前
GitHub
59dc978c
Merge pull request #1727 from Unity-Technologies/HDRP/fix-sun-baking
Fixed some issues with ambient probe baking and reflection probe capture
6 年前
Julien Ignace
97a5a470
Updated tests screenshot according to baking sky changes.
6 年前
RSlysz
152f8a3d
merge mode in HDProbe
6 年前
Julien Ignace
5bfcc8cd
Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/fix-sun-baking
6 年前
RSlysz
31e86f18
merge weight in HDProbe
6 年前
Antoine Lelievre
5b69a376
Updated HDRI sky integration
6 年前
GitHub
1eda00e6
Merge pull request #1762 from Unity-Technologies/HDRP/volume-anchor-override
Hdrp/volume anchor override
6 年前
RSlysz
f2de0658
merge multiplier field in HDProbe
6 年前
Julien Ignace
c21e685c
Changelog update
6 年前
Antoine Lelievre
7ba755b2
Add lux unit for HDRI sky
6 年前
RSlysz
62d196e1
merge proxyVolume field in HDProbe
6 年前
Julien Ignace
057e32db
Added the possibility to setup an override transform for volume interpolation.
6 年前
GitHub
1dd1fa8a
Merge pull request #1679 from Unity-Technologies/refactor-reflectionprobe/make-probes-common-ancestor
Refactor reflectionprobe 0 : make probes common ancestor
6 年前
Remy
be0eb3c8
Merge branch 'master' into tests/hdrp/distortion
6 年前
RSlysz
a2de9ad1
Make a common HDProbe ancestor
6 年前
GitHub
31e46703
Merge pull request #1761 from Unity-Technologies/HDRP/staging
Merge Hdrp/staging
6 年前
GitHub
a2d7bf8d
Merge pull request #1759 from Unity-Technologies/Add-Light-Layers
Add light layers features
6 年前
Remy
c87db7bf
Force update of 2601_ColorTemp reference image.
6 年前
Sebastien Lagarde
77887ca4
HDRP: Update changelog
6 年前
Remy
b425d23e
Merge branch 'master' into tests/hdrp/distortion
6 年前
GitHub
80d748f5
Add light linking support ( #1758 )
* HDRP: Add support of light layering for forward (first draft)
TODO:
- Test instancing
- Check perf
- add an option to disable light layer support + in frameSettings
- add deferred rendering support (mean add an optional extra GBuffer)
* Add LightLinking support (version 1 - compile)
This PR add support of LightLayers feature.
To use it, setup mask renderingLayers on renderers and LightLayers on a lights. If a logical and of both give a non 0 value, the light is apply, otherwise it isn't.
This mean that by default LightLayers is 1 and RenderingLayers is 1. Then user can say LightLayers is only 2 and it will only affect renderingLayers with 2 or 3 mask value.
LightLayers require an extra GBuffer in deferred, mean it have extra bandwidth and memory cost.
LightLayers once enabled in HDRPAsset with SupportLightLayers can be control by FrameSettings. Mean a camera can enable extra RT only for an in game cinematic.
This PR refactor...
6 年前
GitHub
019f3227
Merge pull request #1757 from Unity-Technologies/HDRP/staging
Merge Hdrp/staging
6 年前