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Changelog update

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Julien Ignace 6 年前
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共有 1 个文件被更改,包括 1 次插入0 次删除
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      com.unity.render-pipelines.high-definition/CHANGELOG.md

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com.unity.render-pipelines.high-definition/CHANGELOG.md


- Decal material now supports draw order for decal projectors
- Added LightLayers support (Base on mask from renderers name RenderingLayers and mask from light name LightLayers - if they match, the light apply) - cost an extra GBuffer in deferred (more bandwidth)
- When LightLayers is enabled, the AmbientOclusion is store in the GBuffer in deferred path allowing to avoid double occlusion with SSAO. In forward the double occlusion is now always avoided.
- Added the possibility to add an override transform on the camera for volume interpolation
### Fixed
- Fixed an issue with PreIntegratedFGD texture being sometimes destroyed and not regenerated causing rendering to break

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