Remy
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0d8490bc
|
Re-enable auto bake of lightmaps
Reduce texel density in 2601_ColorTemp test
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6 年前 |
Tim Cooper
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32bba81d
|
Update version for <Next>
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6 年前 |
Yao Xiaoling
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9c110290
|
Minor changes to TerrainLitGUI due to interface change.
|
6 年前 |
Remy
|
8e200389
|
Disable rebuilding of lightmaps.
|
6 年前 |
Tim Cooper
|
9d806ce8
|
Update changelog to have correct next version.
|
6 年前 |
Yao Xiaoling
|
38856112
|
Fix merge.
|
6 年前 |
RSlysz
|
a7c6f9bf
|
Fix Awake issue
|
6 年前 |
Nerites
|
4ec63c6e
|
Added hookup for eyeTextureWidth and eyeTextureHeight
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6 年前 |
Paul Melamed
|
d366f76e
|
Fix decal flags calculation in UI
|
6 年前 |
Paul Melamed
|
f7f51595
|
updated changelog
|
6 年前 |
Paul Melamed
|
40459f78
|
Change mask map channel selection to use check boxes
|
6 年前 |
Aleksandr Kirillov
|
f9292a0e
|
A bit more renaming of splat_control.
|
6 年前 |
Aleksandr Kirillov
|
fbdeb254
|
Renamed splat_control to splatControl.
Optimized SplatmapMix function.
|
6 年前 |
Aleksandr Kirillov
|
3beb9a60
|
Added viewDir to vertexOutput and reused the functions from Standard LWRP shader for normal and viewDirection calculation.
Added and/or fixed precision specifiers for constants.
|
6 年前 |
GitHub
|
5f1e8213
|
Merge pull request #1680 from Unity-Technologies/Branch_FixPPCopy
Branch fix pp copy
|
6 年前 |
Julien Ignace
|
e93b061e
|
Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Branch_FixPPCopy
|
6 年前 |
sebastienlagarde
|
e8783378
|
Remove Changelog.md.orig
|
6 年前 |
sebastienlagarde
|
17749894
|
Merge branch 'master' into HDRP/staging
|
6 年前 |
sebastienlagarde
|
5bdb07b4
|
Update postprocess to latest
|
6 年前 |
Julien Ignace
|
176e4109
|
Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Branch_FixPPCopy
# Conflicts:
# com.unity.render-pipelines.high-definition/CHANGELOG.md
|
6 年前 |
GitHub
|
a94b9fdf
|
Merge pull request #1677 from Unity-Technologies/Branch_FixPreIntegratedFGD
Fixed PreIntegratedFGD texture being destroyed in some cases and not …
|
6 年前 |
GitHub
|
bbaf4dfd
|
Merge pull request #1678 from Unity-Technologies/Branch_FrameSettingFoldout
Frame Settings debug panel now uses foldouts
|
6 年前 |
GitHub
|
d15f54fd
|
Update comment
|
6 年前 |
Julien Ignace
|
1d575195
|
- Frame Settings debug panel now uses foldouts
- Fixed a few types (frame time, light loop settings)
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6 年前 |
Julien Ignace
|
0188d2f6
|
PostProcess input buffers are not copied anymore on PC if the viewport size matches the final render target size
|
6 年前 |
Julien Ignace
|
a66ac281
|
Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Branch_FixPreIntegratedFGD
# Conflicts:
# com.unity.render-pipelines.high-definition/CHANGELOG.md
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6 年前 |
sebastienlagarde
|
eebff28e
|
Update ResetLight name to ResetCamera
|
6 年前 |
sebastienlagarde
|
674c8bba
|
HDRP: Update changelog
|
6 年前 |
sebastienlagarde
|
b6c5c9e7
|
Coupling HDCamera and HDAdditionalCameraData for reset/remove
|
6 年前 |
GitHub
|
9dccf245
|
Merge pull request #1672 from Unity-Technologies/Add-renderer-priority
Add renderer priority
|
6 年前 |
Sebastien Lagarde
|
f69f2e8e
|
HDRP: update changelog
|
6 年前 |
Sebastien Lagarde
|
7be73727
|
Add renderer priority support for HDRP
This allow to have transparent order control at renderer frequency
|
6 年前 |
GitHub
|
a582140e
|
Merge pull request #1669 from Unity-Technologies/add-macro-to-prevent-wrong-matrix-use
Add macro to show error when using unity_ObjectToWorld/unity_WorldToO…
|
6 年前 |
Julien Ignace
|
0099e7a7
|
Updated changelog
|
6 年前 |
Sebastien Lagarde
|
73e96f75
|
Add macro to show error when using unity_ObjectToWorld/unity_WorldToObject
unity_ObjectToWorld/unity_WorldToObject must not be use as it doesn't handle camera relative rendering
|
6 年前 |
Remy
|
c0860b9a
|
re-add distortion tests
|
6 年前 |
GitHub
|
61a18996
|
Fix assembly names to match unity convention. (#1675)
* Fix assembly names to match unity convention.
* Update post process version to use.
* Update post to depend on the correct (next) version.
|
6 年前 |
Yao Xiaoling
|
7ba05ba9
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain. Will fix merge afterwards.
|
6 年前 |
Julien Ignace
|
219daa3b
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Branch_FixPreIntegratedFGD
|
6 年前 |
GitHub
|
117817ee
|
Merge pull request #1667 from Unity-Technologies/update-hdrp-test
Update all HDRP test (from HDRP 2018.2 update branch)
|
6 年前 |
GitHub
|
b1e0d042
|
Merge pull request #1666 from Unity-Technologies/FixLightIntensityUpgrade2
Fix light intensity upgrade for disabled lights
|
6 年前 |
Antoine Lelievre
|
7a14ff21
|
Merge branch 'FixLightIntensityUpgrade2' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into FixLightIntensityUpgrade2
|
6 年前 |
sebastienlagarde
|
9f54707a
|
Update test list: remove shadow contact and shadow mask for now
|
6 年前 |
GitHub
|
a555bf87
|
HDRP: Add comment to light data
|
6 年前 |
Antoine Lelievre
|
91136ba8
|
Merge branch 'master' into FixLightIntensityUpgrade2
|
6 年前 |
RSlysz
|
48dbd36a
|
update changelog
|
6 年前 |
Julien Ignace
|
f339f7c5
|
Fixed PreIntegratedFGD texture being destroyed in some cases and not re-rendered correctly (also removed some redundant tests in Lit.cs and StackLit.cs)
|
6 年前 |
sebastienlagarde
|
f47683f6
|
HDRP: Update hdrp test from 218.2 update branch to master
|
6 年前 |
Antoine Lelievre
|
9d870530
|
Fix light intensity upgrade for disabled lights
|
6 年前 |
RSlysz
|
8eb9fc52
|
coupling HDLight-Light reset workflow
|
6 年前 |