Peter Bay Bastian
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5afa867d
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Add PostProcessing submodule to new path
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7 年前 |
Peter Bay Bastian
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a6468172
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Remove PostProcessing submodule
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7 年前 |
Felipe Lira
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a6a01a17
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Fixed merge errors in the scene lightweight lights scene.
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7 年前 |
Felipe Lira
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9c00a86c
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Merge branch 'LightweightPipeline'
# Conflicts:
# Assets/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/Shaders/StandardBlinnPhongShader/LightweightLights.unity
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7 年前 |
GitHub
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34abb246
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Merge pull request #384 from EvgeniiG/volumetrics
Merge volumetrics code (WIP)
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7 年前 |
Peter Bay Bastian
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9a0518a6
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Add render pipeline switcher component to test scenes, such that the relevant render pipeline is selected when the scene is opened
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7 年前 |
GitHub
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6b3902c9
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Merge pull request #382 from Unity-Technologies/Branch_NewLayeredFix
Fixes for updated LayeredLit shader
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7 年前 |
Julien Ignace
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f0d202b1
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Fixed UV Mapping mask for layered shader.
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7 年前 |
Julien Ignace
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beb12b20
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Small UI improvement for Lit/Layered
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7 年前 |
Tim Cooper
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994119c6
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Add showing invalid materials to HDpipe
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7 年前 |
GitHub
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cac3c47f
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Merge pull request #381 from EvgeniiG/master
Add additional shader passes + clean-up
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7 年前 |
Peter Bay Bastian
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a4ea9ff8
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Merge branch 'master' into prepare-filtering
# Conflicts:
# Assets/ScriptableRenderPipeline/LightweightPipeline/LightweightPipeline.cs
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7 年前 |
Evgenii Golubev
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92230900
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Add a NULL check to RebuildSkyMatrices()
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7 年前 |
Evgenii Golubev
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5bf0af64
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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7 年前 |
Evgenii Golubev
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cd11ceeb
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Remove the sky mesh
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7 年前 |
Evgenii Golubev
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07664395
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Remove the pre-generated mesh dependency from the GGX convolution shader
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7 年前 |
Evgenii Golubev
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7a50f940
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Clean up
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7 年前 |
Evgenii Golubev
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69b2a277
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Implement computation of the view vector from the screen space coordinate
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7 年前 |
Peter Bay Bastian
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d69d3c1d
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Move IMayRequireNormal into own file
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7 年前 |
Peter Bay Bastian
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14564f1e
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Removed (now) unneeded OnInspectorGUI for shader graph assets
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7 年前 |
Peter Bay Bastian
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c0b10e8f
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Update to work with latest graphics/shadergraph
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7 年前 |
Peter Bay Bastian
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8e1d62b6
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Add presenter for GraphEditorView, such that the presenter hierarchy makes more sense (also, pass through asset name to graph inspector #31)
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7 年前 |
Peter Bay Bastian
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a92b64bb
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#31 UIElements-based graph inspector
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7 年前 |
Peter Bay Bastian
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d465f37d
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#43 Handle keyboard shortcuts in window rather than GraphView
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7 年前 |
Peter Bay Bastian
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985a8c21
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Add formatting instructions to README
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7 年前 |
Peter Bay Bastian
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7e160ce8
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Run `hg format` on repository
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7 年前 |
Peter Bay Bastian
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cb4c7948
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Add editorconfig
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7 年前 |
Peter Bay Bastian
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8568c86c
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#28 Set window title to asset name when window is created
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7 年前 |
Peter Bay Bastian
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f9acfdc0
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Missing change for previous commit
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7 年前 |
Peter Bay Bastian
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178cb981
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Extension method for `INode.RequiresTime`
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7 年前 |
Peter Bay Bastian
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f516d811
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Merge remote-tracking branch 'origin/subgraph'
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/MaterialGraphEditWindow.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/MaterialGraphPresenter.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/MaterialNodePresenter.cs
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7 年前 |
Peter Bay Bastian
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4b24135e
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#29 Window now tells `MaterialGraphPresenter` to update previews, rather than using schedulers per node
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7 年前 |
Peter Bay Bastian
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a3cbf332
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#29 Propagate `requiresTime` in `MaterialGraphPresenter.UpdateData` rather than computing it on-the-fly (+ rename a bunch of variables in said method to match new conventions)
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7 年前 |
Peter Bay Bastian
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d969dce9
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Update to work with graphics/srp/prepare-filtering
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7 年前 |
mmikk
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8c27de69
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simplify expression for linear depth <--> cluster Idx
simplify expression for linear depth <--> cluster Idx.
Distribution still identical.
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7 年前 |
GitHub
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a05784e8
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Update a comment
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7 年前 |
GitHub
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dcd07ceb
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Merge pull request #372 from EvgeniiG/master
Add transmission support for area lights
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7 年前 |
Evgenii Golubev
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a449e3ad
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Merge branch 'master' (area light clear coat code is disabled for now)
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7 年前 |
sebastienlagarde
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28a704bc
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HDRenderPipeline: SkyManager - convert call of GenerateMips to command buffer call
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7 年前 |
Evgenii Golubev
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470cff8e
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Add Fresnel back to line lights
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7 年前 |
sebastienlagarde
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7f832617
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HDRenderPipeline: Update sky editor
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7 年前 |
GitHub
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1619b028
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Merge pull request #371 from Unity-Technologies/clean-sky-environment-update
Clean sky environment update
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7 年前 |
sebastienlagarde
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bef8557a
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Fix compilation
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7 年前 |
sebastienlagarde
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7893ff23
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HDRenderPipeline: enable hash code on render target for dirty GI + do generate mipmaps manually
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7 年前 |
sebastienlagarde
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ff9d0813
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HDRenderPipeline: factor IBL weight function in lightloop
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7 年前 |
Evgenii Golubev
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70cf921d
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Clean up the area light code
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7 年前 |
sebastienlagarde
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1a15899e
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HDRenderPipeline: few minor cleanup comment
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7 年前 |
Evgenii Golubev
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471342f0
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Factor out multiplication by 'lightData.color'
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7 年前 |
sebastienlagarde
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508fec3a
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HDRenderPipeline: add setter for scene settings
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7 年前 |
Evgenii Golubev
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1928fe74
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Add transmission to line lights
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7 年前 |