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GitHub 7 年前
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      Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.hlsl

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Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.hlsl


float3 specularFGD; // Store preconvoled BRDF for both specular and diffuse
float diffuseFGD;
// Area lights (17 VGPRs). Scalarize?
// Area lights (17 VGPRs)
float3x3 orthoBasisViewNormal; // Right-handed view-dependent orthogonal basis around the normal (6x VGPRs)
float3x3 ltcTransformDiffuse; // Inverse transformation for Lambertian or Disney Diffuse (4x VGPRs)
float3x3 ltcTransformSpecular; // Inverse transformation for GGX (4x VGPRs)

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