Matt Dean
e36aeb23
Transform Triplanar normal output to tangent space
7 年前
Martin Thorzen
7b5ca064
Merge with master
7 年前
Matt Dean
ba7e5c3b
Whiteout blend method for Triplanar node normal mode
7 年前
GitHub
e6be5cc8
Merge pull request #232 from keijiro/step-args
Easy-to-understand slot names for Step node.
7 年前
Matt Dean
295b3e44
Add type colours for Boolean and Cubemap
Fixes #221
7 年前
GitHub
e621117d
Merge pull request #231 from keijiro/fix-222
Fix for issue #222
7 年前
Keijiro Takahashi
a3b44dd5
Fix for issue #222
Changed to use correct dimensions in declarations of properties.
7 年前
Keijiro Takahashi
2dfb9d77
Easy-to-understand names for step function arguments.
7 年前
Matt Dean
6cb97136
Update Is NaN node for GLES and D3D
Fixes #218
7 年前
GitHub
a1c15f0d
Merge pull request #229 from Unity-Technologies/safer-callbacks
Safer callbacks
7 年前
Peter Bay Bastian
c9173f20
Replace `onNodeModified` with methods for registering and deregistering to avoid direct access to the delegate.
7 年前
Peter Bay Bastian
0b99046c
Fix issue causing deserialization to fail
7 年前
GitHub
e986db46
Merge pull request #223 from Unity-Technologies/tim-fixes
Tim fixes
7 年前
Tim Cooper
b5bf1073
Add API so that we can find the type of subshaders that can be added.
7 年前
GitHub
dbef85a4
Merge pull request #226 from Unity-Technologies/build/automation
Build automation
7 年前
Tim Cooper
27b8deec
Add API for modification of embedded supported subshaders
7 年前
GitHub
6dfcd844
Merge pull request #227 from Unity-Technologies/node-bugfixes
Update documentation links
7 年前
Matt Dean
98f88207
Update documentation links
Math/Derivatives
Math/Interpolation
Math/Range
7 年前
Tim Cooper
8dc99cbc
*Fefactor subshader / master node generation to be more uniform
*Add subshader generator as a 'real' thing, need to hook up UI now so that these can be added and removed.
7 年前
Matt Dean
5b6fd3d8
Fixes to Matrix 2 definition
7 年前
Matt Dean
7c973636
Merge branch 'master' into node-bugfixes
7 年前
Tim Cooper
000afbf2
Remove unneeded files
7 年前
Martin Thorzen
324ad522
Updated the settings visual element for nodes
7 年前
GitHub
d2945014
Merge pull request #219 from keijiro/screenspace-slot
Addition of ScreenPositionSlotControlView
7 年前
Matt Dean
3df359f2
Merge branch 'master' into node-matrix
7 年前
Alex Lian
6a2d4b34
Cleanup local build.py to utilize central scripts
Centralize the copying actions so we can better deal with the build edge cases in one spot.
7 年前
Tim Cooper
3b150ad9
Add Shadow / depth passes to lightweight unlit master node.
7 年前
Martin Thorzen
77b49204
Added a Settings menu for Nodes. Implementation of IHasSettings. Nodes can derive from this interface and implement their own VisualElement as their settings menu.
7 年前
GitHub
b9b93c1c
Merge pull request #215 from keijiro/improve-artnodes
Improvements to artistic nodes.
7 年前
Matt Dean
9e6e6e30
Revert uneeded changes
7 年前
Keijiro Takahashi
8c83fd3d
Changed input slot IDs for backward compatibility.
7 年前
Keijiro Takahashi
de7e2997
Addition of ScreenPositionSlotControlView
- Added ScreenPositionSlotControlView and its style element (USS).
- Moved ScreenSpaceType enum definition to ScreenSpaceType.cs and added
ScreenSpaceTypeExtensions that provides extension methods for the enum.
- Updated the existing implementation to work with
ScreenPositionSlotControlView.
7 年前
Alex Lian
1f1622ac
Build automation
Add basic script for build automation needs for ShaderGraph
7 年前
Tim Cooper
025d9ffb
UVNode now outputs vector4 UV's
7 年前
Martin Thorzen
4334f8e2
Split up MaterialGraph.USS file into multiple USS files for better organization.
7 年前
Matt Dean
173b189a
Delete temporary graph
7 年前
Jens Holm
f19eae8b
Split handling of resize in ResizeSideHandle into each direction
7 年前
Keijiro Takahashi
72b23308
Fixes to the previous commit.
- Added default value 1.0 to the opacity slots.
- Swapped the slot IDs to be compatible with the previous versions.
7 年前
GitHub
02682528
Merge pull request #216 from keijiro/gradient-noise-node
Addition of Gradient Noise node.
7 年前
Matt Dean
e20fd08b
Fix matrix defaults
7 年前
jensgholm15@gmail.com
507d1fc8
Add maintained aspect ratio in corner resize side handles
7 年前
Keijiro Takahashi
746b96e3
Added Gradient Noise node.
7 年前
Keijiro Takahashi
820e58c3
Improvements to artistic nodes.
- Added the fuzziness slot to ReplaceColorNode and ColorMaskNode. It works like
the fuzziness parameter in Photoshop that gives softer edges to the mask.
- Changed the output format of ColorMaskNode from Vector3 to Vector1. It only
outputs single channel masks.
- Added the opacity slot to BlendNode. It's useful when one tries using
BlendNode like layers in Photoshop.
7 年前
GitHub
b3f61fbc
Merge pull request #213 from keijiro/fix-range
Improvements to RandomRangeNode
7 年前
Matt Dean
6298bd34
Add axis selection to Matrix Split and Construction nodes
7 年前
Jens Holm
9647fad6
Make blackboard resize handles stay within the parent bounds
7 年前
GitHub
0a42bbd9
Merge pull request #214 from keijiro/fix-delete-node
Clear node selection when deleting nodes.
7 年前
Matt Dean
da78abd3
Added Matrix Construction node
7 年前
Jens Holm
40d78c85
Implement aspect ratio maintaining for vertical resize handles
7 年前
Keijiro Takahashi
28918b9a
Clear node selection when deleting nodes.
There was an issue that the selection list was not cleared on deletion of nodes.
This caused several problems when invoking node-editing actions right after
deletion.
e.g. Delete a random node and then open the right click menu without selecting
anything. This causes InvalidOperationException in BuildContextualMenu.
This small fix changes the behavior to clear the selection list in the end of
the deletion function.
7 年前