7658 次代码提交 (50098f9d-9b1a-4aae-ab79-d38c6d70b124)

作者 SHA1 备注 提交日期
Felipe Lira 0c72ef0f Updated postprocessing pinned revision 7 年前
GitHub 43fc02ed Merge pull request #1619 from Unity-Technologies/hdrp/material-upgrader 7 年前
Remy 5cc111b3 Merge branch 'master' into hdrp/material-upgrader 7 年前
Felipe Lira 4efe7926 Fixed VR postfx rendering. 7 年前
Remy 0ec2b280 Don't set white color for emissive if emissive is checked of in the source materials. 7 年前
sebastienlagarde 17fc0b8a Fix issue with asset processor 7 年前
Paul Melamed f7f51595 updated changelog 7 年前
sebastienlagarde 437896d1 update changelog 7 年前
Paul Melamed 40459f78 Change mask map channel selection to use check boxes 7 年前
GitHub 89a5e8c9 Merge pull request #1557 from Unity-Technologies/HDRP-Tests 7 年前
Paul Melamed abdc7b2f cleanup refactor 7 年前
GitHub 4790e09b Merge pull request #1617 from Unity-Technologies/DisableFogWithDiffsueAndSpecularDebug 7 年前
Paul Melamed d25c0df6 New ui and 3RT/4RT modes work for decals 7 年前
sebastienlagarde 9f29886d Update comment and changelog 7 年前
Paul Melamed c26acc53 intermediate commit 7 年前
sebastienlagarde acce4895 Merge branch 'master' into DisableFogWithDiffsueAndSpecularDebug 7 年前
GitHub adaab50a Merge pull request #1612 from Unity-Technologies/LightUnits 7 年前
Paul Melamed 1fc5aacc adressed PR comments 7 年前
sebastienlagarde 905e4624 Fix emissive mesh color 7 年前
Paul Melamed d39437c1 Cleaned up PR 7 年前
sebastienlagarde 432deee6 Fix convertion when in editor + fix color temperature with GI static 7 年前
Nerites 386f0a0d Added XRGConfig struct which should be used as SRP's interface with XR 7 年前
Antoine Lelievre 832089b8 Disable fog when Diffuse, Specular and luxmeter debug modes are enabled 7 年前
Remy 540d190a Merge branch 'master' into HDRP-Tests 7 年前
Paul Melamed 141afc6f Merge branch 'master' into decals/v2/per_channel_mask 7 年前
sebastienlagarde 7934a87a Merge branch 'master' into LightUnits 7 年前
GitHub 36f5927e Merge pull request #1613 from Unity-Technologies/fix-issue-with-preprocessor 7 年前
sebastienlagarde be149b78 HDRP: Fix issue with forward and preprocessor + update changelog 7 年前
GitHub 79ec2054 Merge pull request #1611 from Unity-Technologies/renaming-camerae-relative 7 年前
sebastienlagarde 1555fbce HDRP: More renaming for camera relative rendering (rename lightDefinition) 7 年前
GitHub 981030f0 Merge pull request #1610 from Unity-Technologies/remove-core-postprocessing-dependency 7 年前
GitHub 8dddca48 Merge pull request #1606 from EvgeniiG/kernel_quality_levels 7 年前
GitHub 87e8a616 Merge pull request #1609 from EvgeniiG/volumetrics_probe_dimmer 7 年前
Peter Bay Bastian 9c5843f7 Remove PostProcessing dependency from Core 7 年前
GitHub f7309758 Merge pull request #1551 from Unity-Technologies/lw/platform-fixes 7 年前
Peter Bay Bastian 80548487 Fix syntax error in Core shader library 7 年前
GitHub 4138567f Merge pull request #1462 from Unity-Technologies/sg/spheremasknode 7 年前
Evgenii Golubev 51f228b4 Add an attribute to not break serizliation 7 年前
GitHub 540a8964 Merge pull request #1579 from Unity-Technologies/sg/fix-duplicate-subgraphs 7 年前
GitHub 1045d10d Merge branch 'master' into sg/fix-duplicate-subgraphs 7 年前
Evgenii Golubev f7ce098c Add an option to the HDRP asset to increase the resolution of volumetric lighting 7 年前
GitHub 46078c05 Merge pull request #1608 from EvgeniiG/volumetrics_bugfixes 7 年前
Evgenii Golubev a5b000b4 More bugfixes for volume texture sampling 7 年前
Evgenii Golubev 381d8858 Add "Global Light Probe Dimmer" and tooltips for volumetrics 7 年前
Evgenii Golubev 6c2d5efb Rename SSS quality levels 7 年前
GitHub 30eac094 Implement SafeDiv() 7 年前
Evgenii Golubev 4045bcef Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Evgenii Golubev 327eed88 Change single scattering albedo defaults to 1 7 年前
GitHub caff3ee2 Merge pull request #1603 from EvgeniiG/master 7 年前
Evgenii Golubev 81381397 Further clean up the code 7 年前