Evgenii Golubev
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4fb1e8bc
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Fix the direction of the sun
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8 年前 |
Evgenii Golubev
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b4576ede
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Implement the color blending
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8 年前 |
Evgenii Golubev
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f2c548d4
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Use alpha of 0 - the sky is transparent.
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8 年前 |
Evgenii Golubev
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9d5e5ac9
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Fix shader parameter passing
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8 年前 |
Evgenii Golubev
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0e0ec260
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Use a more reasonable depth value
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8 年前 |
Evgenii Golubev
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1b282239
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Fix the cause of the warning
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8 年前 |
Evgenii Golubev
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a7733afe
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Port the scattering code
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8 年前 |
Evgenii Golubev
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6d44fd19
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Remove the per-vertex atmospherics support
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8 年前 |
Evgenii Golubev
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5bec13fc
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Merge branch 'master' into SkySystem
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8 年前 |
Evgenii Golubev
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864cf908
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Include "AtmosphericScattering.hlsl" correctly
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8 年前 |
Sebastien Lagarde
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ab8c4846
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HDRenderLoop: FPTL merge - Enable bigtile, need to fix cluster
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8 年前 |
Evgenii Golubev
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dba78a68
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Fix compile errors
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8 年前 |
Evgenii Golubev
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0b91e7aa
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Fix the incorrect texture API usage
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8 年前 |
Sebastien Lagarde
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41117464
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HDRenderLoop: FPTL Tile pass working with direct light, not working correctly with cubemap
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8 年前 |
Evgenii Golubev
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3e4e0ca6
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Use the SRL texture API
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8 年前 |
Evgenii Golubev
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22b19840
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Add missing macro parameters
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8 年前 |
Sebastien Lagarde
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557e77d1
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HDRenderLoop: First almost working version of tile from FPTL
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8 年前 |
Evgenii Golubev
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54cf6a15
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Merge branch 'master' into SkySystem
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8 年前 |
Evgenii Golubev
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845ca501
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Fix gather macros
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8 年前 |
Sebastien Lagarde
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6088f80d
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HDRenderLoop: Fix few warning
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8 年前 |
Evgenii Golubev
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4e63bc81
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Merge branch 'master' into SkySystem
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8 年前 |
Evgenii Golubev
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a22137fb
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Add gather support
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8 年前 |
sebastienlagarde
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814ebce6
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HDRenderLoop: Fix some warning in compute shaders
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8 年前 |
Julien Ignace
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49d22f53
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Fixed Texcoord debug rendering.
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8 年前 |
Evgenii Golubev
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2c2a918f
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Add the initial (broken!) version of the atmospheric shader
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8 年前 |
Evgenii Golubev
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1b21bc2e
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Remove dangerous texture coordinate casts
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8 年前 |
Julien Ignace
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3e457cb8
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
Evgenii Golubev
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0eb1758a
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Merge branch 'master' into SkySystem
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8 年前 |
GitHub
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5c32602e
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Merge pull request #22 from EvgeniiG/master
Implement additional LTC line light optimizations
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8 年前 |
Evgenii Golubev
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b2ff5346
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
sebastienlagarde
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ace22e14
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HDRenderLoop: Submit optimization from Rune on area lights
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8 年前 |
Julien Ignace
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c4eb0aa1
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Fixed vertex color mask for LayeredLit shader.
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8 年前 |
Julien Ignace
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5e462c50
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Reactivated GGX convolution and fixed crash in sky renderer when loading RenderDoc.
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8 年前 |
Julien Ignace
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cf70d586
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Fixed the number of sample for GGX convolution.
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8 年前 |
Julien Ignace
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72b53eb8
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
sebastienlagarde
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c75df233
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HDRenderLoop: LayeredLit Remove BlendMaskMap variant
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8 年前 |
GitHub
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85b19946
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Merge pull request #21 from Unity-Technologies/LayeredLitShader
Refactor LayeredLit.Shader
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8 年前 |
Sebastien Lagarde
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cb8aa00b
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HDRenderLoop: Finish cleaning LayeredLit (some bug left)
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8 年前 |
Sebastien Lagarde
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87a19817
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HDRenderLoop: Large refactor to add Triplanar and detail map on LayeredLit
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8 年前 |
Sebastien Lagarde
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e778ee1e
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Merge remote-tracking branch 'refs/remotes/origin/master' into LayeredLitShader
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8 年前 |
sebastienlagarde
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f15e0c7c
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HDREnderLoop: First draft of new layeredLit shader
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8 年前 |
Sebastien Lagarde
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289a0be8
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HDRenderLoop: Last commit miss a shader file, so disable code temporary
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8 年前 |
Julien Ignace
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c5b3d8ad
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Fix small temporary modification.
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8 年前 |
Evgenii Golubev
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76e17740
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Assume the default shader has already been loaded
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8 年前 |
vlad-andreev
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d10f64ea
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forgot to commit a file
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8 年前 |
Julien Ignace
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0813f11a
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Missing files.
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8 年前 |
Evgenii Golubev
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ceb16fd9
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Add an instance of AtmosphericParameters to the sun light
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8 年前 |
Julien Ignace
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ea463d28
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Added GGX convolution to the generated skybox.
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8 年前 |
Evgenii Golubev
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ba90a1e8
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Add the initial implementation of AtmosphericParameters
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8 年前 |
Evgenii Golubev
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3ac32c0f
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Use FastATan() for LTC line lights
No visual difference.
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8 年前 |