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float LineFpo(float tLDDL, float lrcpD, float rcpD) |
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{ |
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// Compute: ((l / d) / (d * d + l * l)) + (1.0 / (d * d)) * atan(l / d). |
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return tLDDL + (rcpD * rcpD) * atan(lrcpD); |
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return tLDDL + (rcpD * rcpD) * FastATan(lrcpD); |
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} |
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float LineFwt(float tLDDL, float l) |
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