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vlad-andreev 8 年前
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共有 1 个文件被更改,包括 2 次插入2 次删除
  1. 4
      Assets/ScriptableRenderLoop/RenderPasses/ShadowRenderPass.cs

4
Assets/ScriptableRenderLoop/RenderPasses/ShadowRenderPass.cs


namespace UnityEngine.Experimental.ScriptableRenderLoop
{
[System.Serializable]
public struct ShadowSettings
public class ShadowSettings
{
public bool enabled;
public int shadowAtlasWidth;

{
get
{
ShadowSettings settings;
ShadowSettings settings = new ShadowSettings();
settings.enabled = true;
settings.shadowAtlasHeight = settings.shadowAtlasWidth = 4096;
settings.directionalLightCascadeCount = 1;

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