Sebastien Lagarde
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4a161d5a
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HDRenderPipeline: Sharing envlight code
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7 年前 |
Sebastien Lagarde
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dc30088d
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HDRenderPipeline: Remove unnecessary header
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7 年前 |
GitHub
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e7d77484
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Merge pull request #1211 from Unity-Technologies/Fix-Wind-Settings-sampler
fix texture/sampler naming scheme for WIND_SETTINGS_Tex*
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7 年前 |
Evgenii Golubev
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e9f686c7
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Merge branch 'volumes-improvements' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
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7 年前 |
Thomas
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f1e342f8
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Allows overriding lerping behavior on volume components
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7 年前 |
Antti Tapaninen
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84d9c9ea
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fix texture/sampler naming scheme for WIND_SETTINGS_TexNoise/WIND_SETTINGS_TexGust, fixes pixelized trees issue with Fontainebleau on metal
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7 年前 |
Evgenii Golubev
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69dfe3f6
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Switch to the volume system WIP
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7 年前 |
GitHub
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b9541da7
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Merge pull request #1210 from Unity-Technologies/Display-warning-message-with-VR
Display warning message with VR when not supported in HD
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7 年前 |
Evgenii Golubev
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09ba8b07
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Merge branch 'master' of https://github.com/EvgeniiG/ScriptableRenderLoop
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7 年前 |
sebastienlagarde
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f0d38603
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Display warning message with VR when not supported in HD
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7 年前 |
Evgenii Golubev
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999f9fa8
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
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7 年前 |
GitHub
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858b64ad
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Merge pull request #1197 from EvgeniiG/rename_unity_per_camera
Rename UnityPerCamera CBuffer variables (and set them from C#)
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7 年前 |
GitHub
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982c273f
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Added release notes for LWRP.
Added notes from 1.1.4-preview to initial tagged release.
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7 年前 |
Frédéric Vauchelles
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4bd00e90
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Merge master
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7 年前 |
GitHub
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60d3b875
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Merge pull request #1205 from Unity-Technologies/Fix-warning
HDRenderPipeline: Fix shader and C# warning + re-arrange lightloop for env
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7 年前 |
Sebastien Lagarde
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016a2305
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HDRenderPipeline: Fix shader and C# warning + re-arrange lightloop for env
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7 年前 |
GitHub
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ea51b585
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Merge pull request #1188 from Unity-Technologies/stacklit
New StackLit forward only material: Can serve as a basic template for…
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7 年前 |
sebastienlagarde
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caef3231
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Merge remote-tracking branch 'refs/remotes/origin/master' into stacklit
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7 年前 |
GitHub
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5ee5df81
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Merge pull request #1202 from Unity-Technologies/fix/master_HDMaterialConverter
Fix/master hd material converter
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7 年前 |
Remy
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2dea8304
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Correct source texture channel of detail map
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7 年前 |
Evgenii Golubev
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b4708ef6
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Merge upstream/master
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7 年前 |
sebastienlagarde
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66ff4e4a
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Add normal view debug mode
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7 年前 |
Remy
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7643f8fc
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Changed occlusion source channel of material converter to green (channel used in legacy shader for occlusion map).
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7 年前 |
Evgenii Golubev
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2c4bd864
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Add and/or rename to legacy Unity shader variables
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7 年前 |
sebastienlagarde
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2e40eff7
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Merge remote-tracking branch 'refs/remotes/origin/master' into stacklit
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7 年前 |
GitHub
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2a9a01f7
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Merge pull request #1185 from Unity-Technologies/Add-FullScreeMedia-path
Add fullscreemedia path
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7 年前 |
Evgenii Golubev
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8ffeafaf
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Fix material animation in reflection probes
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7 年前 |
GitHub
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8c5e87ae
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Merge pull request #1198 from Unity-Technologies/Move-ComputeTextureLOD-to-common
Move ComputeTextureLOD to common.hlsl
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7 年前 |
Evgenii Golubev
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b62b0d12
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More comments
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7 年前 |
sebastienlagarde
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a5701453
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Move ComputeTextureLOD to common.hlsl
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7 年前 |
Evgenii Golubev
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187b007e
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Merge branch 'remove_unity_per_camera' of https://github.com/EvgeniiG/ScriptableRenderLoop into remove_unity_per_camera
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7 年前 |
GitHub
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bc2cc021
|
Merge pull request #1178 from Unity-Technologies/decals/texture_atlas
Decals/texture atlas
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7 年前 |
GitHub
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c7261dfc
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Add a comment
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7 年前 |
Evgenii Golubev
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f3d6b339
|
Add additional deprecation comments
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7 年前 |
GitHub
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19323813
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Merge pull request #1196 from Unity-Technologies/Fix-issue-with-debug-ligthing-mode
Add profiling sample for clear sky
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7 年前 |
Evgenii Golubev
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072a0aa3
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Optimize
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7 年前 |
sebastienlagarde
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c795cf46
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Merge remote-tracking branch 'refs/remotes/origin/master' into Fix-issue-with-debug-ligthing-mode
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7 年前 |
GitHub
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75c80ba4
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Merge pull request #1195 from Unity-Technologies/Fix-issue-with-debug-ligthing-mode
Fix issue with debug ligthing mode
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7 年前 |
Evgenii Golubev
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b2851e30
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Clean up
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7 年前 |
Felipe Lira
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65fc1c54
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Merge branch 'master' into LWRP
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images.meta
# ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/GettingStarted1.png.meta
# ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/GettingStarted2.png.meta
# ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader1.png.meta
# ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader10.png.meta
# ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader11.png.meta
# ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader12.png.meta
# ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader13.png.meta
# ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader14.png.meta
# ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader15.png.meta
# ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader16.png.meta
# ScriptableRe...
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7 年前 |
GitHub
|
3bcafcb4
|
Merge pull request #1191 from Unity-Technologies/decals/dbuffer_clear_fix
Decals/dbuffer clear fix
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7 年前 |
Evgenii Golubev
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cfc871a0
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Add more reliable detection of the start of the new frame
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7 年前 |
GitHub
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968bc78a
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Merge pull request #1208 from Unity-Technologies/lw/18.1-forwardport
Lw/18.1 forwardport
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7 年前 |
Paul Melamed
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f084a015
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cleanup some commented out and unused code
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7 年前 |
sebastienlagarde
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22018fa9
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Add profiling sample for clear sky
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7 年前 |
Evgenii Golubev
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1c4ab14a
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Move stuff from `UnityPerFrame' which was actually updated at the per-view frequency
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7 年前 |
Felipe Lira
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cfdda2f1
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Updated simple lighting default material.
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7 年前 |
sebastienlagarde
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500d0b60
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Add FullscreenPassthrough render mode
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7 年前 |
Paul Melamed
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e711a574
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Make dbuffer render target clearing code more efficient (also fixes and issue where the 'mask' target wasn't cleared)
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7 年前 |
sebastienlagarde
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183ca49b
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Fix issue with debug ligthing mode
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7 年前 |