Julien Ignace
b09d5f72
- Cleaned up CommonSettings from Cascaded parameters which are now in the light.
- Cleaned up some now useless code in the init code of shadow system
- Split ShadowSettings struct into two different parts. One for the init and the other for the per frame setup
- Cleaned up HDRenderPipeline a bit (mostly moving logic stuff from the asset to the instance itself)
8 年前
GitHub
7a9edd3a
Merge pull request #282 from Unity-Technologies/Branch_DebugMenu2
Removed buggy scene from Build Project Settings
8 年前
Evgenii Golubev
b115911f
Factor out common SSS functionality using a macro
8 年前
Julien Ignace
66675e80
Removed buggy scene from Build Project Settings
8 年前
Evgenii Golubev
dcecf746
Implement the initial version of SSS LOD
8 年前
GitHub
c1f2793e
Merge pull request #281 from Unity-Technologies/Branch_DebugMenu2
Branch debugmenu2
8 年前
Evgenii Golubev
e7d27153
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Felipe Lira
2d2ea8bb
Added 2D Test Scene
8 年前
uygar
81876b50
Added shadow cascade settings to additional light data.
8 年前
sebastienlagarde
88272cac
HDRednerPipeline Update texture compression on world space normal texture
8 年前
Evgenii Golubev
e5738ffb
Roll back to 8 SSS profiles since our PS4 impl. doesn't support arrays of size 1024
8 年前
GitHub
23ef2e37
Merge pull request #280 from Unity-Technologies/Object-space-normal-improvement
HDRednerPipeline: compute normalOS in WS with surface gradient
8 年前
Evgenii Golubev
2e3478e3
Fix PS4 compile issues with BFE
8 年前
Evgenii Golubev
ad3d47b5
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Felipe Lira
d559f6f0
Added default materials to lightweight pipe. Changed shaders scene to add transparent, unlit and cutout.
8 年前
Felipe Lira
c3cd030b
After pipeline lifecycle changes in the engine now we can set the pipeline tag upon asset creation and disposal.
8 年前
uygar
beaf6e75
Modified moment based shadow maps to always use [0;1] z.
8 年前
GitHub
836d2674
Merge pull request #277 from EvgeniiG/master
Implement the initial version of Disney SSS
8 年前
sebastienlagarde
43195992
HDRednerPipeline: compute normalOS in WS with surface gradient
8 年前
GitHub
a1884724
Merge pull request #279 from Unity-Technologies/Object-space-normal-improvement
Object space normal improvement
8 年前
sebastienlagarde
30553d56
HDRenderPipeline: Add test scene
8 年前
sebastienlagarde
a711b9ee
HDRenderPipeline: Also split tangent
8 年前
Evgenii Golubev
f615c681
Switch to Fibonacci for Disney profile sampling
8 年前
sebastienlagarde
5ea9464b
HDRenderPipeline: split normalOS property
8 年前
Evgenii Golubev
45027d1e
Rename packing functions for consistency
8 年前
sebastienlagarde
529ae151
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Evgenii Golubev
2a641adb
Address the remaining PR feedback
https://github.com/Unity-Technologies/ScriptableRenderLoop/pull/277
8 年前
sebastienlagarde
e82137bb
HDRenderPipeline: Fix SSS test
8 年前
GitHub
d5c04c80
Merge pull request #278 from Unity-Technologies/Branch_DebugMenu2
Fixed a null pointer exception with DebugMenu State at runtime.
8 年前
Evgenii Golubev
0e475e7d
Implement new packing functionality
8 年前
sebastienlagarde
f193cc14
HDRenderPipeline: Fix issue with selection of visible reflection probe and lights
Without the fix, reflection probe that are visible may not be visible if there is multiple of them and some are not baked.
8 年前
Evgenii Golubev
85e3c31c
Merge branch 'disney_sss'
8 年前
GitHub
55be83e9
Merge pull request #275 from Unity-Technologies/ssao-test
SSAO revisited for HDRP
8 年前
uygar
ca95a021
Fixed broken cascade selection with high camera FoVs.
8 年前
Julien Ignace
24160aea
Moved away all handling of DebugMenuState to DebugMenuEditor. Allowed us to remove all state code from the debug menu logic. Also, the state is no longer stored in a file on disk.
8 年前
Felipe Lira
6f3e7b0a
Refactored LD to Lightweight
8 年前
Julien Ignace
3f1e74f2
Fixed a null pointer exception with DebugMenu State at runtime.
8 年前
Felipe Lira
3fc943aa
Fixed failing LD test scenes. Uploaded a new template image for baked emission scene.
8 年前
Felipe Lira
187c51e1
Removed test scene added by mistake
8 年前
sebastienlagarde
eb9013f0
HDRenderPipeline: Fix depth offset that was enabled even if not use
8 年前
sebastienlagarde
792f8eec
HDRenderPipeline: Reassign default material
8 年前
sebastienlagarde
87ec1c17
HDRenderPipeline: m_LightLoop is always existing, no need to test for null in HDRenderPipeline.cs
8 年前
GitHub
9ba974dc
Merge pull request #274 from Unity-Technologies/Remove-Resources-folder
Move shader outside of resource folder
8 年前
sebastienlagarde
de9e95b1
HDRenderPipeline: Fix issue with sky shader not having the correct path
8 年前
sebastienlagarde
27f03e37
HDRenderPipeline: More update for moving shaders
8 年前
sebastienlagarde
77c2c22a
Merge remote-tracking branch 'refs/remotes/origin/master' into Remove-Resources-folder
8 年前
sebastienlagarde
b088bb9a
HDRenderPipeline: Moive all shaders/compute into resources asset
+ fix an issue with building player with debug menu
8 年前
Felipe Lira
6275e9d2
Added baked emission support to LD pipe and proper test scene
8 年前
sebastienlagarde
e0790c63
HDRenderPipeline: Show double sided global illumination option on lit shader
8 年前
GitHub
fa72dec5
Merge pull request #273 from Unity-Technologies/Remove-lightloop-asset
Remove lightloop asset
8 年前