Matt Dean
07ca5f11
Upgrade Lightweight shaders and UI to closer match HD and Shader Graph
- Upgrades to Standard, Simple Standard and Unlit
- Split Rendering Mode into Surface Type and Blending Mode
- Add premultiply option to Simple Standard
- Make Alpha Clip Orthogonal
- Add two sided toggle
- Add Additive and Multiply blend modes
- Rename all blend modes to match HD and SG
- Rename Alpha Cutoff to Clip Threshold
- Remove unused "_ALPHABLEND" keyword
- Split premultiply and clip keywords
- Update material upgrader to reflect changes
- Various shader GUI fixes
Keywords: Adds 1 to Simple, Removes 1 from Unlit, PBR stays the same
7 年前
sebastienlagarde
b71add14
HDRenderPipeline: Rename Gaussian Pyramid Color pyramid in resource
7 年前
sebastienlagarde
30f4fe0f
Fix reference area light mode
7 年前
Thomas
983a4857
Fixed particle lights
7 年前
Peter Bay Bastian
d7929b25
Move Lightweight Shader Graph sub-shaders from SG repo
7 年前
uygar
706c8fbf
Provided way of passing in values for per frame shadow update budgets.
7 年前
sebastienlagarde
3b04593f
Various fix
7 年前
GitHub
6602ff66
Merge pull request #977 from Unity-Technologies/physcam-settings
Added a first set of physical settings to HDCamera
7 年前
sebastienlagarde
fee679a7
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
7 年前
Robert Srinivasiah
6306d349
Skip adding empty decal cull data to GPU cull buffers (WAR)
Stereo assumes tightly packed cull data buffers, but the decal cull data is not (right now). Paul and I are working to amend this, but for now, since stereo disables decals, Stereo doesn't have to worry about adding any of the decal data.
7 年前
Julien Ignace
5cfdaac3
Reversed rotation of HDRI sky to match legacy and removed it from procedural because it does not make sense there.
7 年前
GitHub
af64eeb2
Merge pull request #976 from Unity-Technologies/Fix-sky-issue
Fix sky issue
7 年前
sebastienlagarde
3ca4d227
Various update
7 年前
Remy
b295db15
Material upgrader now correctly supports standards -> lit and unlits -> unlit
7 年前
Robert Srinivasiah
a42d879e
Use StereoscopicEye instead of bool in Get*VolumeDataAndBound
This reads better than bools
7 年前
Remy
6b3ff1a7
Update animated cookie scene/template (support for cube cookie)
Try to compress more agressively the template files
7 年前
sebastienlagarde
b0c23ff0
Fix sky issue
7 年前
Thomas
8b30d5b8
Added a first set of physical settings to HDCamera
Needed for physical light units
7 年前
Julien Ignace
c4e4129a
Moved Cascade and Contact shadows settings to the volume system.
7 年前
sebastienlagarde
8d0fc95d
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
7 年前
Remy
2001df3c
Merge branch 'HDRP_GraphicTests' into MaterialUpgrader_Upgrade
7 年前
Robert Srinivasiah
0309a043
Cleanup comments + temp code for intermediate PR
In order to keep up with repo velocity, time to merge in the work so far toward stereo lighting. Clean up some temp code and comments for proper merging.
7 年前
Sebastien Lagarde
4d5c89d9
Temp disabling code so we don't go out of memory at launch
7 年前
sebastienlagarde
39e5b6fb
HDRenderPipeline: Fix file format
7 年前
Robert Srinivasiah
6f2b52f2
Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting
Manual fixup of some LightLoop stuff (stereo + decals living together in light cull data)
7 年前
GitHub
eb480ec1
Merge pull request #974 from Unity-Technologies/fix-issue-with-decal
Fix issue with decal
7 年前
sebastienlagarde
7006fd26
Better fix
7 年前
sebastienlagarde
c3685a5c
Fix issue with decal
7 年前
Evgenii Golubev
c249e283
Implement the initial version of auto-thickness
7 年前
GitHub
a8065d95
Add code for future experimentation
7 年前
GitHub
e8bd5bcf
Merge pull request #966 from Unity-Technologies/decals/clustered
Decals/clustered
7 年前
GitHub
b1935e07
Merge pull request #973 from Unity-Technologies/debug-menu-fix
NPE fix in the debug menu
7 年前
Evgenii Golubev
3ad3c7d7
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
Thomas
eb35bb1d
NPE fix
7 年前
GitHub
e315e2a7
Merge pull request #972 from EvgeniiG/improve_sss
Improve the quality of Disney SSS
7 年前
GitHub
4ce28f8a
Merge pull request #970 from Unity-Technologies/debug-menu-refactor
Debug menu refactor
7 年前
Thomas
f2dca11e
Changed the way DebugUpdater is intantiated to make it more reliable
7 年前
Thomas
4c9edfad
Skip empty panels in the runtime UI as well
7 年前
Thomas
8a390de1
Skip drawing empty panels
7 年前
Evgenii Golubev
2d48e00b
Merge branch 'master'
7 年前
Thomas
e7a59339
Avoid UInt warp at runtime
7 年前
GitHub
9ee2f5a0
Merge pull request #971 from Unity-Technologies/Remove-data
Move all TestBedPipeline and SmpleScenes to another reposityory (ScriptableRenderPipelineData)
7 年前
Thomas
b3839ff9
Utility method
7 年前
sebastienlagarde
19ef87e6
Move all TestBedPipeline and SmpleScenes to another reposityory (ScriptableRenderPipelineData)
7 年前
Thomas
44dd9f42
Merge branch 'master' into debug-menu-refactor
7 年前
sebastienlagarde
820f9616
Update package version to 0.1.32
7 年前
sebastienlagarde
a7a7812a
HDRenderPipeline: Revert a change on taaFrameIndex to allow package to work with Postprocess
7 年前
GitHub
da440119
Merge pull request #968 from Unity-Technologies/fix-shadergraph-submodule
Fix shader graph submodule
7 年前
GitHub
cb7bd10f
Merge pull request #969 from Unity-Technologies/Update-shadow-param
Update shadow parameter in UI
7 年前
sebastienlagarde
c4fab16a
Update shadow parameter in UI
7 年前