7400 次代码提交 (355693fa-f9b4-4f49-8ec2-4da7b515dedb)

作者 SHA1 备注 提交日期
Kay Chang 198ff5a8 Added comment in CHANGELOG.md for both HDRP and LWRP. 6 年前
Paul Melamed e000418f Intermediate work 6 年前
Kay Chang 6f8fb9c4 Switch compilation fixes. 6 年前
GitHub bd393bda Merge branch 'master' into switch-support 6 年前
GitHub bf9b149a Merge pull request #1556 from Unity-Technologies/ContactShadowWithLightTransmisison-add 6 年前
sebastienlagarde ab0a427d Silent some warning 6 年前
sebastienlagarde 7f925a28 More comment 6 年前
sebastienlagarde da6a9d7c Update comment 6 年前
sebastienlagarde 8b67841a More feedback 6 年前
sebastienlagarde b3199d5d integrate PR feedback 6 年前
sebastienlagarde 1fa4d8c6 Mpore update with feedback 6 年前
sebastienlagarde 86dfa8ec Take into account feedback 6 年前
sebastienlagarde 29c57949 Missing file 6 年前
sebastienlagarde aa5363e0 Refactor tranmission and lightEvaluation code to have more cleaner code 6 年前
sebastienlagarde 2fbe47e2 Remove undesired file 6 年前
Remy 9515d775 Automatic lightmapping at build and test run in editor for labeled scenes. 6 年前
sebastienlagarde 8140058d Merge branch 'master' into ContactShadowWithLightTransmission 6 年前
Tim Cooper fec2db98 Update reference images. 6 年前
Tim Cooper ce3b9547 Add files and non large files. 6 年前
Antoine Lelievre 2bdf7f27 Forgot to offset PCSS shadow sample for block search 6 年前
Tim Cooper cba42a6a Remove large files. 6 年前
Antoine Lelievre b03972ff Fix depth bias in PCSS blocker search 6 年前
sebastienlagarde aa607e4a HDRP: Move contactShadow from shadow context to light context (fix warning) 6 年前
Antoine Lelievre 2bdab402 Fixed PCSS bias for PCSSS block search and depth compare with reversed z 6 年前
Tim Cooper ee88c1d2 Update Windows reference images. 6 年前
GitHub ff2cec54 Update CHANGELOG.md 6 年前
Antoine Lelievre f6b0b8f5 Fix shadow algorithm reserve size 6 年前
Tim Cooper 5af2e1ce Fix up large files 6 年前
GitHub 3a6a4e59 Merge branch 'master' into sg/spheremasknode 6 年前
Antoine Lelievre 8120bd8f Cleanup code and inconsistencies 6 年前
GitHub 87f274e1 Merge pull request #1553 from Unity-Technologies/metal-fixes 6 年前
Antoine Lelievre 2ac4614c Reverted LightLoop to the original version 6 年前
Antti Tapaninen a06f1055 update release notes 6 年前
Antoine Lelievre 74cc8ad5 Removed UI hint code 6 年前
Antti Tapaninen f26f22f9 workaround metal/amd regression since 2018.1, investigation still in progress 6 年前
Antoine Lelievre 9d62831c Removed UI code for PR 6 年前
Antti Tapaninen 11ad0670 fix mojoshader preprocessor issue 6 年前
Antoine Lelievre f53d652d Added a field to control sampleCount in the inspector 6 年前
Antoine Lelievre 3072fc83 PCSS is now working 6 年前
RSlysz abf20e9f Add missing readonly for colors 6 年前
RSlysz d3e6837e Encapsulate the reflection call 6 年前
RSlysz 4c1f41cf Hide blend normal distance for planar reflection 6 年前
RSlysz 7f6a6168 Add UNITY_EDITOR arround editor properties 6 年前
RSlysz 8e6992f8 Remove log 6 年前
Stephane Laroche 333ce3d1 StackLit : Working LTC Area lights. Fixed GetBakedDiffuseLighting to use the diffuseEnergy factor calculated when coat is enabled, along with SSS texturing modes. 6 年前
Remi Slysz fab33964 Fix serialization for PlanarReflectionProbe 6 年前
GitHub 38b060ce Update CHANGELOG.md 6 年前
Stephane Laroche 7f579046 Optimization for LTC area light: reusing already fetched FGD (clearcoat will now use FGD too instead of point-wise Fresnel term hack). 6 年前
Remi Slysz 43d98473 Small clean up in HDReflectionProbe 6 年前
Remi Slysz 584a71fd Fix serialization of HDReflectionProbe 6 年前