Kay Chang
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198ff5a8
|
Added comment in CHANGELOG.md for both HDRP and LWRP.
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7 年前 |
Paul Melamed
|
e000418f
|
Intermediate work
|
7 年前 |
Kay Chang
|
6f8fb9c4
|
Switch compilation fixes.
|
7 年前 |
GitHub
|
bd393bda
|
Merge branch 'master' into switch-support
|
7 年前 |
GitHub
|
bf9b149a
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Merge pull request #1556 from Unity-Technologies/ContactShadowWithLightTransmisison-add
Fix contact shadow with light transmission
|
7 年前 |
sebastienlagarde
|
ab0a427d
|
Silent some warning
|
7 年前 |
sebastienlagarde
|
7f925a28
|
More comment
|
7 年前 |
sebastienlagarde
|
da6a9d7c
|
Update comment
|
7 年前 |
sebastienlagarde
|
8b67841a
|
More feedback
|
7 年前 |
sebastienlagarde
|
b3199d5d
|
integrate PR feedback
|
7 年前 |
sebastienlagarde
|
1fa4d8c6
|
Mpore update with feedback
|
7 年前 |
sebastienlagarde
|
86dfa8ec
|
Take into account feedback
|
7 年前 |
sebastienlagarde
|
29c57949
|
Missing file
|
7 年前 |
sebastienlagarde
|
aa5363e0
|
Refactor tranmission and lightEvaluation code to have more cleaner code
|
7 年前 |
sebastienlagarde
|
2fbe47e2
|
Remove undesired file
|
7 年前 |
Remy
|
9515d775
|
Automatic lightmapping at build and test run in editor for labeled scenes.
Update of reference images.
|
7 年前 |
sebastienlagarde
|
8140058d
|
Merge branch 'master' into ContactShadowWithLightTransmission
|
7 年前 |
Tim Cooper
|
fec2db98
|
Update reference images.
|
7 年前 |
Tim Cooper
|
ce3b9547
|
Add files and non large files.
|
7 年前 |
Antoine Lelievre
|
2bdf7f27
|
Forgot to offset PCSS shadow sample for block search
|
7 年前 |
Tim Cooper
|
cba42a6a
|
Remove large files.
|
7 年前 |
Antoine Lelievre
|
b03972ff
|
Fix depth bias in PCSS blocker search
|
7 年前 |
sebastienlagarde
|
aa607e4a
|
HDRP: Move contactShadow from shadow context to light context (fix warning)
|
7 年前 |
Antoine Lelievre
|
2bdab402
|
Fixed PCSS bias for PCSSS block search and depth compare with reversed z
|
7 年前 |
Tim Cooper
|
ee88c1d2
|
Update Windows reference images.
|
7 年前 |
GitHub
|
ff2cec54
|
Update CHANGELOG.md
Small linguistic change to Sphere Mask.
|
7 年前 |
Antoine Lelievre
|
f6b0b8f5
|
Fix shadow algorithm reserve size
|
7 年前 |
Tim Cooper
|
5af2e1ce
|
Fix up large files
|
7 年前 |
GitHub
|
3a6a4e59
|
Merge branch 'master' into sg/spheremasknode
|
7 年前 |
Antoine Lelievre
|
8120bd8f
|
Cleanup code and inconsistencies
|
7 年前 |
GitHub
|
87f274e1
|
Merge pull request #1553 from Unity-Technologies/metal-fixes
metal fixes
|
7 年前 |
Antoine Lelievre
|
2ac4614c
|
Reverted LightLoop to the original version
|
7 年前 |
Antti Tapaninen
|
a06f1055
|
update release notes
|
7 年前 |
Antoine Lelievre
|
74cc8ad5
|
Removed UI hint code
|
7 年前 |
Antti Tapaninen
|
f26f22f9
|
workaround metal/amd regression since 2018.1, investigation still in progress
|
7 年前 |
Antoine Lelievre
|
9d62831c
|
Removed UI code for PR
|
7 年前 |
Antti Tapaninen
|
11ad0670
|
fix mojoshader preprocessor issue
|
7 年前 |
Antoine Lelievre
|
f53d652d
|
Added a field to control sampleCount in the inspector
|
7 年前 |
Antoine Lelievre
|
3072fc83
|
PCSS is now working
|
7 年前 |
RSlysz
|
abf20e9f
|
Add missing readonly for colors
|
7 年前 |
RSlysz
|
d3e6837e
|
Encapsulate the reflection call
|
7 年前 |
RSlysz
|
4c1f41cf
|
Hide blend normal distance for planar reflection
|
7 年前 |
RSlysz
|
7f6a6168
|
Add UNITY_EDITOR arround editor properties
|
7 年前 |
RSlysz
|
8e6992f8
|
Remove log
|
7 年前 |
Stephane Laroche
|
333ce3d1
|
StackLit : Working LTC Area lights. Fixed GetBakedDiffuseLighting to use the diffuseEnergy factor calculated when coat is enabled, along with SSS texturing modes.
|
7 年前 |
Remi Slysz
|
fab33964
|
Fix serialization for PlanarReflectionProbe
|
7 年前 |
GitHub
|
38b060ce
|
Update CHANGELOG.md
Updates to Martin's changes, according to Peter's comments.
|
7 年前 |
Stephane Laroche
|
7f579046
|
Optimization for LTC area light: reusing already fetched FGD (clearcoat will now use FGD too instead of point-wise Fresnel term hack).
|
7 年前 |
Remi Slysz
|
43d98473
|
Small clean up in HDReflectionProbe
|
7 年前 |
Remi Slysz
|
584a71fd
|
Fix serialization of HDReflectionProbe
|
7 年前 |