7400 次代码提交 (355693fa-f9b4-4f49-8ec2-4da7b515dedb)

作者 SHA1 备注 提交日期
RSlysz cef85bcb [WIP] Serializing editor only parameters for advance/simplified mode of influence settings box 6 年前
RSlysz 3becbe60 Gizmo6FacesBox: added all handle controled by one hability 6 年前
RSlysz 43968136 Capitalize header of HDReflectionProbe 6 年前
RSlysz 7e65ce84 Add toolbar quick reminder in InfluenceVolume section of PlanarReflectionProbe 6 年前
RSlysz 885eadde Clean CoreEditorUtils unused method 6 年前
RSlysz 73c63c5b Missmatch error message match between HDReflectionProbe and PlanarReflectionProbe 6 年前
RSlysz df1a0f20 Change Gizmo6FacesBox namespace 6 年前
RSlysz cda72349 HDReflectionProbe editor: clamp offset to contain object center 6 年前
RSlysz 59e133f3 Hide PlanarReflexionProbe Influence box's offset 6 年前
RSlysz 42c843f7 Cleaning HDReflectionProbe editor code 6 年前
RSlysz fb83837e Cleaning Gizmo6FacesBox 6 年前
RSlysz c3a60224 Use Gizmo6FacesBox in PlanarReflectionProbe 6 年前
RSlysz 8be9d87b fix Gizmo6FacesBox missing wireframe in DrawHull 6 年前
RSlysz 0066baad Add same editor refactor to PlanarReflectionProbe 6 年前
RSlysz 75331918 Grouping advanced properties toggle inside the same header 6 年前
RSlysz 29adc88e Remove multiple gizmo display (used for test) 6 年前
RSlysz dd9e9bb2 Fix new gismo usage 6 年前
RSlysz 62bbd31e Remove Legacy Unity changed visibility dependence for new gizmo 6 年前
RSlysz a28801d0 Add monochrome support for new gizmo 6 年前
RSlysz ae62e7c1 Fix distance to container colors to be same than handles 6 年前
RSlysz 22045d23 Rough implementation of new gizmos and colored vectors 6 年前
RSlysz aa299b28 Introducting new gizmos 6 年前
RSlysz 511b8e89 Adding colors to DrawVector3 6 年前
Nerites 59b89be9 Draft 1.0 of XRSettings.eyeTextureResolutionScale hookup 6 年前
Yao Xiaoling e70e11ce Implement ITerrainLayerCustomUI interface on TerrainLitGUI class with fancy parameter remapping GUI. 6 年前
Yao Xiaoling 32c8a168 Reconfigured the mask texture channels. Added NormalScale. Removed DensityScale. AO doesn't seem to work... 6 年前
Antoine Lelievre c8a540d3 Fixed contact shadows on transparent objects 7 年前
Felipe Lira a712bd10 updated release notes 6 年前
Antoine Lelievre 2d02821b Fix for contact shadows with volumetric lighting 7 年前
Felipe Lira f1650b8c Fixed PS4 compiler error. 6 年前
Antoine Lelievre 31628624 Updated changelog 7 年前
Felipe Lira d345bff0 Disabling temporarily MSAA with Texture2dArray to fix rendering in VR multiview and single pass instanced 6 年前
Antoine Lelievre 38287b48 Fixed contact shadows with light transmission 7 年前
Felipe Lira 875f9b2c updated lw release notes formatting. 6 年前
Antoine Lelievre f8468529 Removed contact shadows on light transmission 7 年前
GitHub 33e0aa28 Merge pull request #1545 from Unity-Technologies/lw/shadow-optimization-v2 6 年前
Antoine Lelievre 447b05b3 Raw PCSS import from DREAM-2018.2 project 7 年前
sebastienlagarde 2fce5809 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
GitHub b1cc4f3e Merge pull request #1543 from Unity-Technologies/DominantLightContactShadow 7 年前
Antoine Lelievre e1facabb Add contact shadows for punctual lights 7 年前
sebastienlagarde 55e4d1aa Merge branch 'master' into DominantLightContactShadow 7 年前
Antoine Lelievre 78777de4 Added somne descriptive comments 7 年前
Antoine Lelievre 9472ac2a Merge branch 'DominantLightContactShadow' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into DominantLightContactShadow 7 年前
Antoine Lelievre 8dd060c6 Small syntax fixes 7 年前
Antoine Lelievre 5cc49b0c Changing flie DeferredDirectionalShadow to ScreenSpaceShadow 7 年前
Antoine Lelievre 544a96c4 Better dominant light detection algorithm 7 年前
sebastienlagarde 33638690 Core: Add mini profiler for easier CPU perf control 7 年前
Antoine Lelievre 222bd438 Removed useless kernel 7 年前
Felipe Lira 6fec7479 Pushed missing camera component. 7 年前
Antoine Lelievre 99094901 Refacto for better code integration 7 年前