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Small syntax fixes

/main
Antoine Lelievre 7 年前
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8dd060c6
共有 1 个文件被更改,包括 2 次插入4 次删除
  1. 6
      com.unity.render-pipelines.high-definition/HDRP/Lighting/LightLoop/LightLoop.cs

6
com.unity.render-pipelines.high-definition/HDRP/Lighting/LightLoop/LightLoop.cs


float specularDimmer = m_FrameSettings.specularGlobalDimmer * additionalData.lightDimmer;
if (diffuseDimmer <= 0.0f && specularDimmer <= 0.0f)
return false;
// Light direction for directional is opposite to the forward direction
directionalLightData.forward = light.light.transform.forward;
// Rescale for cookies and windowing.

int lightCount = Math.Min(cullResults.visibleLights.Count, k_MaxLightsOnScreen);
var sortKeys = new uint[lightCount];
int sortCount = 0;
for (int lightIndex = 0, numLights = cullResults.visibleLights.Count; (lightIndex < numLights) && (sortCount < lightCount); ++lightIndex)
{
var light = cullResults.visibleLights[lightIndex];

// to allow the preceding code to work with the absolute world space coordinates.
if (ShaderConfig.s_CameraRelativeRendering != 0)
{
int last = m_lightList.directionalLights.Count - 1;
int last = m_lightList.directionalLights.Count - 1;
DirectionalLightData lightData = m_lightList.directionalLights[last];
lightData.positionWS -= camPosWS;
m_lightList.directionalLights[last] = lightData;

// to allow the preceding code to work with the absolute world space coordinates.
if (ShaderConfig.s_CameraRelativeRendering != 0)
{
int last = m_lightList.lights.Count - 1;
int last = m_lightList.lights.Count - 1;
LightData lightData = m_lightList.lights[last];
lightData.positionWS -= camPosWS;
m_lightList.lights[last] = lightData;

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