3586 次代码提交 (2fd0a788-c44e-4d1f-b9ae-201c8bc0c779)

作者 SHA1 备注 提交日期
Matt Dean 2c5dc651 Cleanup 7 年前
Florent Guinier 7ae13517 SwizzleNode now working 7 年前
Tim Cooper 3094ee75 Merge branch 'new-importer-workflow' into hackweek2017 7 年前
Florent Guinier cbbf048e Fix SwizzleNode step1 7 年前
Andre McGrail 2dbd4aa3 Added nodes 7 年前
Tim Cooper 8f917469 Fix saving the shader so that it can be used on objects in the scene. 7 年前
Florent Guinier 8f28c9f1 move levelNode to "range" menu 7 年前
Tim Cooper 8bbb99b1 fix up serialisation on load. 7 年前
Florent Guinier 6f40e6a8 Level node (this time working :)) 7 年前
Tim Cooper 1896e42f [Improvements]Change workflow to work with new montreal importer work (scriptable importer) 7 年前
Florent Guinier ce59a9db Step1 for LevelNode 7 年前
Tim Cooper c0b51820 fixing after merge 7 年前
Peter Bay Bastian 9e18b962 Temporarily disable pixel caching due to issues with IMGUI controls 7 年前
Tim Cooper 591ca2fd Start upgrade to new graph view. 7 年前
runes cb7bce50 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
uygar 4ab44f55 Added missing call to postupdate in shadow atlas after rendering the last shadowmap. 8 年前
uygar 15b40544 Updated project version to new version formatting. 8 年前
uygar 4d0a2ea9 Capitalized unpack function name. 8 年前
uygar 72e1a88c Fixed shader compilation errors caused by the previous merge when enabling the new shadow system. 8 年前
uygar 77102a68 Merge branch 'master' into shadows 8 年前
uygar e54554a7 Assigned proper tile producer to hdrenderpipeline. 8 年前
uygar 26a238ec Disabled new shadow system again in preparation of a merge into the main branch. 8 年前
uygar 02ed6370 Added a new ShadowPayload struct that contains 4 ints to cut down on the number of buffer load instructions in shaders. 8 年前
uygar 02e3fa95 Moved shadow sampling patterns into a new file called ShadowSampling.hlsl. 8 年前
runes 2ce17b6c Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
uygar 9372c439 Moved shadow setup related code into its own class to make separation from the light loop easier. 8 年前
uygar a9dc4866 Modified ShadowmapBase by adding a new enum bitmask designating the supported shadow types by this shadowmap. 8 年前
uygar 7f956895 Removed obsolete line from shadow.hlsl file. 8 年前
uygar c8a27740 Merge branch 'master' into shadows 8 年前
Evgenii Golubev 7cabcadf Use DrawProcedural() for drawing full screen 8 年前
Evgenii Golubev ed2dfbc7 Fix build issues of the Unity player 8 年前
Evgenii Golubev 5bc9c921 Avoid incorrectly shading the skybox region 8 年前
Evgenii Golubev 538bf3b2 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev 0d77adff Implement faster (achromatic) bilateral weighting 8 年前
Evgenii Golubev 1de4ebd0 Use more efficient parameter clamping 8 年前
Evgenii Golubev 580ddd97 Perform runtime weight normalization 8 年前
Evgenii Golubev 5c69bd3c Fix bilateral weighting 8 年前
Julien Ignace 60dd6c48 Implemented lighting debug in the shader. 8 年前
Evgenii Golubev 00ba8344 Remove the bilateral scale and store RGB (1 / (2 * WeightedVariance)) 8 年前
runes 3b9f1e7d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Julien Ignace 0da32ed1 Merge branch 'master' into Branch_DebugLighting 8 年前
Evgenii Golubev d4418247 Change the default values of the subsurface radius and thickness 8 年前
Evgenii Golubev be01c5e2 Perform proper bilateral filtering 8 年前
Evgenii Golubev fb6b5b98 Replace 'new' with 'CreateInstance' 8 年前
Julien Ignace 506c1212 Merge branch 'master' into Branch_DebugShadows 8 年前
Evgenii Golubev 05f1871c Fix additive blending in the deferred shader 8 年前
Evgenii Golubev 3c0d55d7 Disable blending during the first SSS pass 8 年前
Evgenii Golubev cc117c57 Change the defaults values of thickness and the SSS radius 8 年前
Evgenii Golubev b3db0917 Allow for multiple SSS profiles 8 年前
Evgenii Golubev 20a45ba0 Use per-pixel SSS radius scale 8 年前