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Assigned proper tile producer to hdrenderpipeline.

/main
uygar 7 年前
当前提交
e54554a7
共有 2 个文件被更改,包括 3 次插入2 次删除
  1. 3
      Assets/ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.asset
  2. 2
      Assets/ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePassProducer.asset

3
Assets/ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.asset


m_Script: {fileID: 11500000, guid: f365a473b136bef4797c7281a02cd510, type: 3}
m_Name: HDRenderPipeline
m_EditorClassIdentifier:
m_LightLoopProducer: {fileID: 0}
m_LightLoopProducer: {fileID: 11400000, guid: bf8cd9ae03ff7d54c89603e67be0bfc5,
type: 2}
globalDebugParameters:
debugOverlayRatio: 0.33
displayMaterialDebug: 0

2
Assets/ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePassProducer.asset


enableClustered: 1
disableFptlWhenClustered: 0
enableBigTilePrepass: 1
m_PassResources: {fileID: 0}
m_PassResources: {fileID: 11400000, guid: 7f2998544b2ac3848822b80ec3e6c446, type: 2}
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