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} |
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// post update
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var cblast = new CommandBuffer(); |
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PostUpdate( frameId, cblast, curSlice ); |
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var cb = new CommandBuffer(); |
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cb.name = "Shadowmap.DisableShaderKeyword"; |
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cb.DisableShaderKeyword( m_ShaderKeyword ); |
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renderContext.ExecuteCommandBuffer( cb ); |
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cb.Dispose(); |
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cblast.name = "Shadowmap.DisableShaderKeyword"; |
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cblast.DisableShaderKeyword( m_ShaderKeyword ); |
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renderContext.ExecuteCommandBuffer( cblast ); |
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cblast.Dispose(); |
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m_ActiveEntriesCount = 0; |
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