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Change the defaults values of thickness and the SSS radius

/main
Evgenii Golubev 8 年前
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cc117c57
共有 2 个文件被更改,包括 4 次插入4 次删除
  1. 4
      Assets/ScriptableRenderLoop/HDRenderPipeline/Material/Lit/Lit.shader
  2. 4
      Assets/ScriptableRenderLoop/HDRenderPipeline/Material/Lit/LitTessellation.shader

4
Assets/ScriptableRenderLoop/HDRenderPipeline/Material/Lit/Lit.shader


[Enum(Standard, 0, Subsurface Scattering, 1, Clear Coat, 2)] _MaterialID("Material Class", Int) = 0
_SubsurfaceProfile("Subsurface Profile", Int) = 0
_SubsurfaceRadius("Subsurface Radius", Range(0.0, 1.0)) = 0.5
_SubsurfaceRadius("Subsurface Radius", Range(0.0, 1.0)) = 1
_Thickness("Thickness", Range(0.0, 1.0)) = 0.5
_Thickness("Thickness", Range(0.0, 1.0)) = 1
_ThicknessMap("Thickness Map", 2D) = "white" {}
//_CoatCoverage("CoatCoverage", Range(0.0, 1.0)) = 0

4
Assets/ScriptableRenderLoop/HDRenderPipeline/Material/Lit/LitTessellation.shader


[Enum(Standard, 0, Subsurface Scattering, 1, Clear Coat, 2)] _MaterialID("Material Class", Int) = 0
_SubsurfaceProfile("Subsurface Profile", Int) = 0
_SubsurfaceRadius("Subsurface Radius", Range(0.0, 1.0)) = 0.5
_SubsurfaceRadius("Subsurface Radius", Range(0.0, 1.0)) = 1
_Thickness("Thickness", Range(0.0, 1.0)) = 0.5
_Thickness("Thickness", Range(0.0, 1.0)) = 1
_ThicknessMap("Thickness Map", 2D) = "white" {}
//_CoatCoverage("CoatCoverage", Range(0.0, 1.0)) = 0

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