sebastienlagarde
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5f14b489
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Update all materials with Last PR
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7 年前 |
GitHub
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bbd2c5ef
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Merge pull request #946 from Unity-Technologies/Improve-forward-opaque-pass
Remove the constrain to have a depth prepass for a forward material
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7 年前 |
Sebastien Lagarde
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fe80ebe2
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Added comment
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7 年前 |
sebastienlagarde
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2a275564
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Fix issue with material script
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7 年前 |
Sebastien Lagarde
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2ad2a458
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Update IOR to be a mask map
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7 年前 |
sebastienlagarde
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04c59bb1
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Fix script to update all materials
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7 年前 |
Sebastien Lagarde
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eabec798
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Add full fresnel dieletric
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7 年前 |
sebastienlagarde
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2522428b
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Better default test
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7 年前 |
Christophe Riccio
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312c6ba6
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Fixed fog with OpenGL/ES APIs
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7 年前 |
Sebastien Lagarde
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ec9e36c7
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Fix typo
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7 年前 |
Robert Srinivasiah
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f603164d
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Add stereo support to the light loop resolution-dependent buffers
Basically, use the 'screen' size for the tile gen, and then double if stereo exists
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7 年前 |
sebastienlagarde
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176338dd
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Merge remote-tracking branch 'refs/remotes/origin/master' into Improve-forward-opaque-pass
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7 年前 |
GitHub
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f31e3dc9
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Merge pull request #945 from Unity-Technologies/fix/RemoveAnimatedFadeGroups
Removed animated fade groups
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7 年前 |
Sebastien Lagarde
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dae7599d
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Remove modification on convertSurfaceDataToBSDFData and EncodeToGBuffer
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7 年前 |
Robert Srinivasiah
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64e65354
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Fix post-merge issues with new Frustum struct
Bonus: I don't need to pass Camera into my stereo HDCamera state override function
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7 年前 |
sebastienlagarde
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94301889
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Move EnableMotionVectorForVertexAnimation to baseUnlit + remove motion vector from unlit.shader
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7 年前 |
Frédéric Vauchelles
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3367a6e0
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Removed animated fade groups
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7 年前 |
Sebastien Lagarde
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a60a0d5a
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Merge remote-tracking branch 'refs/remotes/origin/master' into support-iridescence
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7 年前 |
Robert Srinivasiah
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7427bb14
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Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting
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7 年前 |
Remy
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fa829be3
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Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
# Conflicts:
# ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1202_Lit_DoubleSideNormalMode.unity.png
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7 年前 |
sebastienlagarde
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e7850ca7
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Update UI
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7 年前 |
GitHub
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c0ac82ff
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Merge pull request #942 from Unity-Technologies/Update-image-template-graphic-test
HDRenderPipeline: Update image template graphic test (doublesided mode and BakeMixed)
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7 年前 |
sebastienlagarde
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8a1d7457
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Forward pass now control its depth test. Optimization with clip and depth prepass is only for Lit/layeredLit shader
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7 年前 |
Sebastien Lagarde
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3def69c5
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HDRenderPipeline: Update image template graphic test (doublesided mode and BakeMixed)
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7 年前 |
Remy
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73141567
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Merge remote-tracking branch 'origin/master' into MaterialUpgrader_Upgrade
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7 年前 |
sebastienlagarde
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2bc6907f
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Merge remote-tracking branch 'refs/remotes/origin/master' into Improve-forward-opaque-pass
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7 年前 |
GitHub
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dc676759
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Merge pull request #940 from EvgeniiG/fix_sss_radius_bug
Fix SSS radius bug (+ misc changes)
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7 年前 |
GitHub
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0b78e56a
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Update Menu location of Homogeneous Density Volume
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7 年前 |
GitHub
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884cfab3
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Add comment and check for SHADER_TARGET_AVAILABLE
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7 年前 |
uygar
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1c570293
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Added macro to control usage of clip space depth biasing.
Disabled clip space depth biasing for HDRP.
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7 年前 |
Paul Melamed
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8f62c9e6
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shader ID refactoring and changed from List<> to [] for some decal data structures to speed up performance
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7 年前 |
Evgenii Golubev
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1f7761a4
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Use ShouldOutputSplitLighting() for material abstraction
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7 年前 |
GitHub
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ee1e6968
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Merge pull request #941 from Unity-Technologies/LW-ScreenSpaceShadows
Lw screen space shadows
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7 年前 |
uygar
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17e2992e
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Inserted pragma to reduce register pressure.
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7 年前 |
Paul Melamed
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382f92e6
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Some refactoring and cleanup of how decal draw data gets prepared
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7 年前 |
Evgenii Golubev
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2bf107d2
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Rename to follow convention
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7 年前 |
Julien Ignace
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959a4078
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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7 年前 |
uygar
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f35513eb
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Removed cascade clamping in shader again. Internally there's a hardcoded 10 texel guardband around a cascade which seems to be good enough for now.
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7 年前 |
Paul Melamed
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ab906785
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intemediate commit
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7 年前 |
Evgenii Golubev
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d5cf2b48
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Merge branch 'master' of https://github.com/EvgeniiG/ScriptableRenderLoop into fix_sss_radius_bug
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7 年前 |
GitHub
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fd6b2f42
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Merge pull request #939 from Unity-Technologies/feature/MergeSSRefractionAndSSReflection
Merging SSRefraction and SSReflection functions
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7 年前 |
sebastienlagarde
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a450e83a
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Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
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7 年前 |
uygar
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b3808fd1
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Rewrote sample bias computation to reduce register pressure.
Added new guard to 5x5 filter computation, as in certain combinations it can increase register pressure.
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7 年前 |
Paul Melamed
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db42063a
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clustered decal refactor
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7 年前 |
Evgenii Golubev
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070349c8
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Merge branch 'master'
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7 年前 |
Frédéric Vauchelles
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3c9e76d4
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Merging SSRefraction and SSReflection functions
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7 年前 |
sebastienlagarde
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faa305c5
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HDRenderPipeline: Move code
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7 年前 |
uygar
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c9b42ea6
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Added cam relative offset to inverse of shadow matrix.
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7 年前 |
Paul Melamed
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75b17fab
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Merge branch 'master' into decals/clustered
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Decal/Decal.hlsl
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Decal/DecalUtilities.hlsl
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7 年前 |
GitHub
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2d1ee48c
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Merge pull request #938 from Unity-Technologies/Enable-correct-globalIllumination
HDRenderPipeline: Fix issue with global illumination (now it match mitsuba)
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7 年前 |