4888 次代码提交 (2d5b988d-e41c-498e-b3ee-4c3d06b4bc99)

作者 SHA1 备注 提交日期
Evgenii Golubev a80afa3a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into mainline 7 年前
Sebastien Lagarde e3effde7 Update comment 7 年前
sebastienlagarde 4727ac84 HDRenderPipeline: Update graphic test 2401 7 年前
Evgenii Golubev a5a04d6b Fix the clip-space bug (+ add explanation) 7 年前
Sebastien Lagarde bd45bb5a Fix missing code for texture 7 年前
GitHub 249256e5 Merge pull request #923 from Unity-Technologies/fix/RemoveAnimationFoldouts 7 年前
Robert Srinivasiah d3363c5b Add initial stereo hookups to ScriptableRenderContext 7 年前
Sebastien Lagarde 89523a68 First non working but compiling draft 7 年前
GitHub c5f1b40c Merge pull request #924 from Unity-Technologies/Test-RTHandleNaming 7 年前
Alex Lian c941a18c robocopy tweaks 7 年前
sebastienlagarde cd3c2788 Merge remote-tracking branch 'refs/remotes/origin/master' into Test-RTHandleNaming 7 年前
Robert Srinivasiah 84dcd92c Plug-in stereo matrices plus bind new stereo matrices 7 年前
Sebastien Lagarde 25ea152b REmove unused meta 7 年前
Alex Lian 139ff007 Attempt switching to robocopy 7 年前
sebastienlagarde 4f9577d3 Various fix 7 年前
Frédéric Vauchelles 0aed191f [UI] Removed animation on foldouts 7 年前
Robert Srinivasiah 6cf5119c Configure frame settings dependent on stereo 7 年前
Sebastien Lagarde 106566dc Update the UI for iridescence 7 年前
Alex Lian 3b1ef367 Windows file copy fix 7 年前
sebastienlagarde 116379ee Add memory RT name/information everywhere 7 年前
GitHub d7d2cde3 Merge pull request #922 from Unity-Technologies/decals/forward_fix 7 年前
Alex Lian 58234b8e Fix up single file copy calls too 7 年前
sebastienlagarde d416e6e3 test RTHanbdle naming 7 年前
Alex Lian 35f03c7a Merge remote-tracking branch 'origin/master' into build/automation 7 年前
Remy fe34a794 Fix reflection probe layout in test 2401 7 年前
Remy f8b82f37 Move animated cookie scene to play mode tests 7 年前
Alex Lian 17629e50 Modify copy step for Windows 7 年前
uygar 7528e3f3 Replaced the two clear shadow passes with one using the platform far plane define. 7 年前
uygar 34443229 Separated light and cascade data loading for directional lights. 7 年前
Remy fa8d58d8 Material upgrader working quite fine now :) 7 年前
Evgenii Golubev 1c1f07a0 Terminate the loop sooner 7 年前
Evgenii Golubev 7f5a785a Use bsdfData.materialFeatures to store the transmission mode 7 年前
Evgenii Golubev e6540dfa Implement clustering of density volumes 7 年前
Evgenii Golubev 88a993dd Store SSS flags inside bsdfData.materialFeatures 7 年前
Evgenii Golubev 621d0c61 Rename 7 年前
Evgenii Golubev 0c573a4a Rename "HomogeneousMediumVolume" to "HomogeneousDensityVolume" 7 年前
Evgenii Golubev 19824028 Use ClampNdotV() everywhere except where vector addition/subtraction is involved 7 年前
Paul Melamed 8668ed75 decals working on transparency 7 年前
Jens Holm 12543f9b Add vertex color input label to bound input type 7 年前
Jens Holm 27242a3d Add slot type for bound types to be used in PBR Master node 7 年前
Jens Holm bcf4854e Change normal slot in PBR Master node to display default space binding rather than a vector3 control 7 年前
Jens Holm 3bff7ec6 Make bound input types have a default slot label that identifies the space of the default input 7 年前
Keijiro Takahashi bcc36851 Antialiasing with procedural shapes. 7 年前
Jens Holm 532c8de0 Add control view for bound input types 7 年前
GitHub 286d82a6 Merge pull request #249 from Unity-Technologies/submodularize 7 年前
Peter Bay Bastian aa81dc20 Remove old integration test graphs 7 年前
Peter Bay Bastian e52fb9ee Move tests outside package folder 7 年前
Peter Bay Bastian 794336a7 TestAssets -> TestbedAssets 7 年前
Peter Bay Bastian 8af999a0 Fix paths for integration tests 7 年前
Peter Bay Bastian 00564880 Fix shader include paths, update gitignore, add meta files and replace UNITY_SHADERGRAPH_DEVMODE with an optional DebugOutput directory 7 年前