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return |
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@"
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{ |
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Radius = min(abs(Radius), 0.5 * min(abs(Width), abs(Height))); |
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{precision}2 XMinAndMax = {precision}2(0.5 - abs(Width) / 2, 0.5 + abs(Width) / 2); |
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{precision}2 YMinAndMax = {precision}2(0.5 - abs(Height) / 2, 0.5 + abs(Height) / 2); |
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{precision} wide = (step( XMinAndMax.x, UV.x ) - step( XMinAndMax.y, UV.x )) * (step( YMinAndMax.x + Radius, UV.y ) - step( YMinAndMax.y - Radius, UV.y )); |
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{precision} tall = (step( XMinAndMax.x + Radius, UV.x ) - step( XMinAndMax.y - Radius, UV.x )) * (step( YMinAndMax.x, UV.y ) - step( YMinAndMax.y, UV.y )); |
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{precision} sw = step(length(UV - {precision}2(XMinAndMax.x + Radius, YMinAndMax.x + Radius)), Radius); |
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{precision} se = step(length(UV - {precision}2(XMinAndMax.y - Radius, YMinAndMax.x + Radius)), Radius); |
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{precision} nw = step(length(UV - {precision}2(XMinAndMax.x + Radius, YMinAndMax.y - Radius)), Radius); |
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{precision} ne = step(length(UV - {precision}2(XMinAndMax.y - Radius, YMinAndMax.y - Radius)), Radius); |
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Out = saturate(wide + tall + sw + se + nw + ne); |
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Radius = max(min(min(abs(Radius * 2), abs(Width)), abs(Height)), 1e-5); |
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{precision}2 uv = abs(UV * 2 - 1) - {precision}2(Width, Height) + Radius; |
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{precision} d = length(max(0, uv)) / Radius; |
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Out = saturate((1 - d) / fwidth(d)); |
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}";
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} |
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} |