143 次代码提交 (2a8e9ce0-f8b2-4f42-8a81-c318ae7ccab7)

作者 SHA1 备注 提交日期
sebastienlagarde d03f107b HDRenderPipeline: Clean and merge planar/UVSet0 POM 8 年前
GitHub 01469c87 Merge pull request #137 from EvgeniiG/master 8 年前
Sebastien Lagarde aa453c68 HDRenderPipeline: Fix several problem - POM working with layered and lit planar 8 年前
GitHub c66d98c1 Merge pull request #135 from Unity-Technologies/Branch_DebugLighting 8 年前
Sebastien Lagarde adaf6665 HDRenderPipeline: Fix POM for Lit after change 8 年前
GitHub 3f6a8195 Merge pull request #134 from EvgeniiG/master 8 年前
Sebastien Lagarde 3ae51c0e HDRenderPipeline: Refactor UI for subsurface 8 年前
Sebastien Lagarde 70821b88 HDRenderPipeline: First compiling version 8 年前
Chman 76ffa244 Cleanup & refactor 8 年前
Sebastien Lagarde c4c5cfb5 HDRenderPipeline: Third draft not working 8 年前
Chman c11fa319 Added a bunch of lens dirt textures 8 年前
Sebastien Lagarde 0e8d4904 HDRenderPipeline: Push another no working draft 8 年前
Chman b31fe69f Added more temporary post-processing effects 8 年前
Sebastien Lagarde 9db3e981 Merge remote-tracking branch 'refs/remotes/origin/master' into Update-POM-+-Heightmap-behavior 8 年前
vlad-andreev d7a86457 disable culling in the deferred lighting shader (workaround for issues with the cubemap rendering pipeline) 8 年前
GitHub dd602579 Merge pull request #133 from Unity-Technologies/Branch_FixDrawRendererCallingConv 8 年前
Julien Ignace 81caf93b Added back the "ref" modifiers to DrawRenderer APIs (needs C++ too) 8 年前
sebastienlagarde b7ce99a8 HDRenderPipeline: Push draft not compling 8 年前
GitHub 4a64529d Merge pull request #130 from Unity-Technologies/Branch_DebugShadows 8 年前
sebastienlagarde f3984098 Merge remote-tracking branch 'refs/remotes/origin/master' into Update-POM-+-Heightmap-behavior 8 年前
GitHub e2f52112 Merge pull request #132 from Unity-Technologies/metal 8 年前
Antti Tapaninen 0c84a4f2 explicitly set unity_ProbeVolumeSH precision 8 年前
Antti Tapaninen 8c1ebfeb explicitly set _CameraDepthTexture precision 8 年前
Antti Tapaninen 9cac0d7e [metal] skip screen-space AABBs compute job if no lights, fixes api validation error in the editor on some situations 8 年前
mmikk 3db1301b updating a comment 8 年前
GitHub 41f27dc8 Merge pull request #131 from EvgeniiG/master 8 年前
sebastienlagarde 264abb2c Merge remote-tracking branch 'refs/remotes/origin/master' into Update-POM-+-Heightmap-behavior 8 年前
GitHub b702ac53 Merge pull request #129 from Unity-Technologies/Branch_DebugShadows 8 年前
sebastienlagarde 9cecdb2e Merge remote-tracking branch 'refs/remotes/origin/master' into Update-POM-+-Heightmap-behavior 8 年前
sebastienlagarde d85f5826 HDRenderPipeline: Fix issue with inner spot percent not show in additionalData 8 年前
sebastienlagarde 0470b640 HDRenderPipeline: Fix issue with debug view mode 8 年前
sebastienlagarde b2595e70 Merge remote-tracking branch 'origin/master' 8 年前
GitHub d00136e3 Merge pull request #128 from EvgeniiG/master 8 年前
sebastienlagarde 091558f9 HDRenderPipeline: Create branch 8 年前
sebastienlagarde 8db38bc1 HDRenderPipeline: Fix issue with debug view mode not render at all after merge of loop refactor 8 年前
sebastienlagarde 72475618 HDRenderPipeline: Update material of the dragon. 8 年前
sebastienlagarde 9059555c HDRenderPipeline: Add Dragon mesh for more complex test scene 8 年前
sebastienlagarde 1d736c01 HDRenderPipeline: Fix issue with preview light always visible in the scene 8 年前
sebastienlagarde 13b60abb HDRenderPipeline: Update default config so it display correctly 8 年前
GitHub e78502fa Merge pull request #127 from Unity-Technologies/Add-Horizon-based-spec-occlusion 8 年前
sebastienlagarde 4b4a4435 HDRenderPipeline: Add horizon based specular occlusion 8 年前
sebastienlagarde 0106eb6b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
sebastienlagarde 849021c0 HDRenderPipeline: Move menu item from RenderPipeline to HDRenderPipeline menu 8 年前