sebastienlagarde
|
4f612260
|
HDRenderPipeline: Another set of fix for update material script + expose Horizon Fade to layered material
|
8 年前 |
Evgenii Golubev
|
d4f421c8
|
Optimize the GUI image drawing code
|
8 年前 |
sebastienlagarde
|
ae6a348f
|
HDRenderPipeline: Fix issue with Layered not taking heightmap into account + add update script for mateial keywords
|
8 年前 |
Evgenii Golubev
|
a5059742
|
Improve the SSS profile GUI
|
8 年前 |
GitHub
|
20c7bd6f
|
Merge pull request #160 from Unity-Technologies/Branch_SceneSettings
Resurrected the SceneSetting component for easier simple scene setup.
|
8 年前 |
Evgenii Golubev
|
0d83cb86
|
Change the default value of thickness
|
8 年前 |
GitHub
|
4564bce6
|
Merge pull request #159 from Unity-Technologies/bloom-removal
Removed broken temporary bloom implementation
|
8 年前 |
Evgenii Golubev
|
47432d67
|
Implement GUI for SSS parameter labels
|
8 年前 |
Chman
|
1e1b2949
|
Removed broken temporary bloom implementation
Can cause serious unity crashes & we don't need it anymore
|
8 年前 |
sebastienlagarde
|
39e6d184
|
HDRenderPipeline: Fix PS4 compiler issue due to macro with multiple ##
|
8 年前 |
Evgenii Golubev
|
0966f6dc
|
Fix thickness scaling
|
8 年前 |
GitHub
|
29e588a8
|
Merge pull request #156 from EvgeniiG/master
Implement painted-thickness-based transmittance for SSS
|
8 年前 |
Evgenii Golubev
|
1f2fa5a5
|
Manually upgrade materials
|
8 年前 |
Evgenii Golubev
|
967eec25
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
GitHub
|
ba1e0e65
|
Merge pull request #158 from Unity-Technologies/Cleanup-of-inspectorUI-code
Cleanup and update of Lit and Unlit UI
|
8 年前 |
Sebastien Lagarde
|
37933307
|
HDRenderPipeline: Update scene test material
|
8 年前 |
Sebastien Lagarde
|
0c007b69
|
HDRenderPipeline: Missing two files
|
8 年前 |
Sebastien Lagarde
|
a81d1680
|
HDRenderPipeline: Fix issue with double sided lighting
|
8 年前 |
Evgenii Golubev
|
92b18150
|
Add thickness scale to the profile information
|
8 年前 |
Sebastien Lagarde
|
00cb67b6
|
HDRenderPipeline: Clean interface and update UnlitUI
|
8 年前 |
Julien Ignace
|
2a8e9ce0
|
Renamed all XXXParametrers class to XXXSettings for consistency.
|
8 年前 |
Evgenii Golubev
|
73119b5e
|
Apply thickness bias in world space
|
8 年前 |
Sebastien Lagarde
|
51b20e16
|
HDRenderPipeline: Fix issue with script updating all material + update test material
|
8 年前 |
Julien Ignace
|
095ce858
|
New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename.
|
8 年前 |
Evgenii Golubev
|
c6b90633
|
Disable transmittance by default
|
8 年前 |
sebastienlagarde
|
9fd4a2ac
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Cleanup-of-inspectorUI-code
|
8 年前 |
Julien Ignace
|
0965a56c
|
Resurrected the SceneSetting component for easier simple scene setup.
|
8 年前 |
Evgenii Golubev
|
54a730be
|
Add stencil information to every LIT shader (2)
|
8 年前 |
sebastienlagarde
|
2fdfd35f
|
HDRenderPipeline: Add script to call keyword update on material
|
8 年前 |
GitHub
|
79bc69cc
|
Merge pull request #157 from Unity-Technologies/Branch_MoveSkyManagerBuild
Moved SkyManager Build() to the HDRenderPipeline constructor to avoid leaking Materials each frame.
|
8 年前 |
Evgenii Golubev
|
bc7c95fb
|
Add stencil information to every LIT shader
|
8 年前 |
Julien Ignace
|
05811cac
|
Moved SkyManager Build() to the HDRenderPipeline constructor to avoid leaking Materials each frame.
|
8 年前 |
sebastienlagarde
|
8a5cbf10
|
HDRenderPipeline: Cleanup of inspectorUI code for LayredLit and Lit material
|
8 年前 |
Evgenii Golubev
|
ff92221a
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
GitHub
|
551cee1c
|
Merge pull request #155 from Unity-Technologies/Change-two-sided-option
HDRenderPipeline: Change two sided options
|
8 年前 |
sebastienlagarde
|
e13205b5
|
HDRenderPipeline: Change two sided options
Remove all variant of two sided, let double sided mirror for lit
material and double sisded for unlit
|
8 年前 |
mmikk
|
caf9e0b1
|
get rid of some warnings (all false positives)
get rid of some warnings (all false positives)
|
8 年前 |
GitHub
|
21f62db7
|
Merge pull request #154 from Unity-Technologies/Update-Layered-material
HDRenderPipeline: Update layered material to share sampler correctly
|
8 年前 |
sebastienlagarde
|
261596b6
|
HDRenderPipeline: Update layered material to share sampler correctly
|
8 年前 |
vlad-andreev
|
77d03ee3
|
Revert "fix viking village SRP asset + rename it for clarity"
This reverts commit 767cf361cc57ddf23e534085da7153d3538ab3fd.
|
8 年前 |
sebastienlagarde
|
ef7a0fea
|
update readme (Rename loop => pipeline)
|
8 年前 |
vlad-andreev
|
d6229fe7
|
fix viking village SRP asset + rename it for clarity
|
8 年前 |
Sebastien Lagarde
|
3d98a86c
|
HDRenderPipeline: Try to connect depth offset
|
8 年前 |
Aras Pranckevicius
|
1b7703c1
|
Update readme
|
8 年前 |
Sebastien Lagarde
|
985da4d8
|
BasicRenderPipeline: Update renderloop name to renderpipeline
|
8 年前 |
GitHub
|
554a5c02
|
Merge pull request #153 from Unity-Technologies/Layered-Lit-Clean-and-update-UI
Layered lit clean and ui update
|
8 年前 |
Sebastien Lagarde
|
68f6880e
|
HDRenderPipeline: Cleanup GUI for lit and layered lit material
- reorganize attributes
- remove inputs options
- Add SkyBox/Cubemap to the project
|
8 年前 |
Sebastien Lagarde
|
cc2fcd8e
|
HDRenderPipeline: Move calculation of CreateTangentToWorld to pixel shader
|
8 年前 |
Sebastien Lagarde
|
ab900a3a
|
HDRenderPipeline: Allow different keyword by layers
- Add keywork normal, specularocclusion, detailmap, mask to layered
shader
- Remove smoothness in alpha option
- Remove code related to detail heightmap
- Remove the restriction on GUI of layered lit layer 1, 2, 3 matching
layer 0
|
8 年前 |
GitHub
|
f67aaaa4
|
Merge pull request #152 from Unity-Technologies/Rename-ScriptableRenderLoop-folder
Rename scriptableRenderLoop Folder to ScriptableRenderPipeline (Need to update C++)
|
8 年前 |