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Change the default value of thickness

/Branch_Batching2
Evgenii Golubev 8 年前
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0d83cb86
共有 2 个文件被更改,包括 2 次插入2 次删除
  1. 2
      Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.shader
  2. 2
      Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitTessellation.shader

2
Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.shader


_SubsurfaceProfile("Subsurface Profile", Int) = 0
_SubsurfaceRadius("Subsurface Radius", Range(0.004, 1.0)) = 1.0
_SubsurfaceRadiusMap("Subsurface Radius Map", 2D) = "white" {}
_Thickness("Thickness", Range(0.004, 1.0)) = 0.5
_Thickness("Thickness", Range(0.004, 1.0)) = 1.0
_ThicknessMap("Thickness Map", 2D) = "white" {}
//_CoatCoverage("CoatCoverage", Range(0.0, 1.0)) = 0

2
Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitTessellation.shader


_SubsurfaceProfile("Subsurface Profile", Int) = 0
_SubsurfaceRadius("Subsurface Radius", Range(0.004, 1.0)) = 1.0
_SubsurfaceRadiusMap("Subsurface Radius Map", 2D) = "white" {}
_Thickness("Thickness", Range(0.004, 1.0)) = 0.5
_Thickness("Thickness", Range(0.004, 1.0)) = 1.0
_ThicknessMap("Thickness Map", 2D) = "white" {}
//_CoatCoverage("CoatCoverage", Range(0.0, 1.0)) = 0

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