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disable culling in the deferred lighting shader (workaround for issues with the cubemap rendering pipeline)

/Branch_Batching2
vlad-andreev 8 年前
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d7a86457
共有 1 个文件被更改,包括 1 次插入0 次删除
  1. 1
      Assets/ScriptableRenderLoop/HDRenderPipeline/Lighting/Resources/Deferred.shader

1
Assets/ScriptableRenderLoop/HDRenderPipeline/Lighting/Resources/Deferred.shader


ZWrite Off
ZTest Always
Blend [_SrcBlend][_DstBlend]
Cull Off
HLSLPROGRAM
#pragma target 4.5

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