CBUFFER_END
// TODO: Change code here so probe volume use only one transform instead of all this parameters!
TEXTURE3D(unity_ProbeVolumeSH);
TEXTURE3D_FLOAT(unity_ProbeVolumeSH);
SAMPLER3D(samplerunity_ProbeVolumeSH);
CBUFFER_START(UnityProbeVolume)
#define TEXTURE2D_HALF TEXTURE2D
#define TEXTURE2D_FLOAT TEXTURE2D
#define TEXTURE3D_HALF TEXTURE3D
#define TEXTURE3D_FLOAT TEXTURE3D
#define SAMPLER2D_HALF SAMPLER2D
#define SAMPLER2D_FLOAT SAMPLER2D