65 次代码提交 (25ec0ece-7f1e-4b77-8e50-40f914d7c536)

作者 SHA1 备注 提交日期
sebastienlagarde a8480a83 First draft 7 年前
Sebastien Lagarde b8b6dd9b Push second draft 7 年前
sebastienlagarde 1dc58532 Add global/local/debug system (Working version) 7 年前
sebastienlagarde db2bdfc0 More dfraft 7 年前
Sebastien Lagarde 13eb066f Fixed various issue and follow the deisng done with Julien. Working version 7 年前
Sebastien Lagarde 9bf2a15f Add a static function to register framesettings to debug windows 7 年前
sebastienlagarde 2c5f3036 Update frame settings - adress various feedback 7 年前
sebastienlagarde f3665ff6 Remove code for Motion vectors in GBuffer as it don't fit our need (and don't work) 7 年前
sebastienlagarde 10b356c3 Merge remote-tracking branch 'refs/remotes/origin/master' into Update-motion-vector-behavior 7 年前
Sebastien Lagarde 0690038f HDRenderPipeline: Homegenize name prepass postpass 7 年前
Robert Srinivasiah 04b67328 Allow stereo to be enabled (not actually enabled) 7 年前
sebastienlagarde 9719be6b HDRenderPipeline: Fix shadow mask enabling in frame settings 7 年前
sebastienlagarde cd78482a HDRenderPipeline: Fix issue with Deferred depth prepass option in debug menu 7 年前
Sebastien Lagarde 814bb007 Decouple SSS and Transmission option 7 年前
Sebastien Lagarde eb916f23 More draft 7 年前
Sebastien Lagarde f2d69eb4 Merge remote-tracking branch 'refs/remotes/origin/master' into Refactor-GBuffer-with-material-feature 7 年前
Thomas c2f60a14 Reuse internal FrameSettings to avoid GC stress 7 年前
Thomas e0fb15da Simplified logic 7 年前
Thomas 7d48de83 GC fix for LightLoopSettings 7 年前
Thomas 090f131e Revert renaming 7 年前
GitHub d9a17bb3 Merge pull request #771 from Unity-Technologies/cleanup-misc 7 年前
Robert Srinivasiah 75345f2b Start filtering settings dependent on MSAA 7 年前
Robert Srinivasiah 3ad8312c Proper QualitySettings interface 7 年前
Robert Srinivasiah 9e90b376 Further cleanups for partial-functionality PR 7 年前
Robert Srinivasiah fecb6084 Extra comment re: ConfigureMSAADependentSettings 7 年前
Kay Chang 42c358c5 Added Switch support for SRP sample project. 7 年前
Julien Ignace 93c49e08 - Switched sample count to a uniform to be changed by users 7 年前
Julien Ignace 03e54099 (WIP) Changed all HDRP RenderTextures to RTHandles 7 年前
Sebastien Lagarde 0e6b2e32 more improvement on framesettings and asset 7 年前
Julien Ignace 19029ddd Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring 7 年前
sebastienlagarde c3198024 Merge remote-tracking branch 'refs/remotes/origin/master' into hdrp-msaa 7 年前
Julien Ignace 950b560d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring 7 年前
Julien Ignace bac44977 Post merge fixes 7 年前
sebastienlagarde b5aa10da Fix framesettings and preview 7 年前
Julien Ignace 85039c4d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring 7 年前
Robert Srinivasiah 11c6aed3 Add MSAA sample count support thru RenderPipelineSettings 7 年前
Julien Ignace 2c282969 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring 7 年前
sebastienlagarde a640342d Remove 's' in SupportsXXX 7 年前
Sebastien Lagarde 71d0fd3a Rename MSAAAntiAliasing to MSAA as AA is for antialiasing already 7 年前
Robert Srinivasiah 6cf5119c Configure frame settings dependent on stereo 7 年前
Thomas 45dc22f9 Refactored the debug menu 7 年前
sebastienlagarde bcc645de Fixed various issues with debug window 7 年前
sebastienlagarde 0d28adac Removed GBufferWithPrepass pass from lit*.shader. Alpha tested materials now always have a depth prepass. 7 年前
Kay Chang 53b01e3a WIP adding Switch support. 7 年前
Kay Chang c279dc9c Re-added modified files for Switch without BOM. 7 年前
sebastienlagarde 5f9a0791 Fix sky in preview and fog in sceneView 7 年前
sebastienlagarde 3f4100e4 EnableShadowMask in FrameSettings (But shadowMaskSupport still disable by default) 7 年前
sebastienlagarde f5c6eec7 Merge remote-tracking branch 'refs/remotes/origin/master' into switch_support 7 年前
sebastienlagarde f9636448 Add volumetric bool 7 年前
Sebastien Lagarde f4660e9b Add framesettings support to volumetric 7 年前
sebastienlagarde 87b6bc50 Move atmospheric scattering field above volumetric 7 年前
sebastienlagarde 71170c2a Fix camera preview - Remove obsolete code 7 年前
sebastienlagarde fa4df596 Fix camera editor preview 7 年前
GitHub 1d661e75 Merge pull request #1334 from Unity-Technologies/Add-framesettings-support 7 年前
Tim Cooper fafb59af Run code formatter. 7 年前
sebastienlagarde bba0731d HDRP: Change settigs name from supportForwardOnly to supportOnlyForward 7 年前
Evgenii Golubev f7ce098c Add an option to the HDRP asset to increase the resolution of volumetric lighting 7 年前
Julien Ignace 1d575195 - Frame Settings debug panel now uses foldouts 7 年前
Nerites 0a934824 Removed all includes of UnityEngine.XR from HDRP. Removed all calls to 6 年前
Nerites 5182ab18 Revert "Revert "Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings"" 6 年前
Nerites 8996ef80 Removed ifdefs which should be unneeded with proper XRGraphicsConfig 6 年前
sebastienlagarde f222f97c Rename DBuffer -> Decals + Add decal multicompile option 6 年前
GitHub 80d748f5 Add light linking support (#1758) 6 年前
Nerites b088283d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings 6 年前
Antoine Lelievre ff2128f3 Disable SSS when luxmeter is enabled 6 年前