GitHub
a1c15f0d
Merge pull request #229 from Unity-Technologies/safer-callbacks
Safer callbacks
7 年前
Peter Bay Bastian
c9173f20
Replace `onNodeModified` with methods for registering and deregistering to avoid direct access to the delegate.
7 年前
Peter Bay Bastian
0b99046c
Fix issue causing deserialization to fail
7 年前
GitHub
e986db46
Merge pull request #223 from Unity-Technologies/tim-fixes
Tim fixes
7 年前
Tim Cooper
b5bf1073
Add API so that we can find the type of subshaders that can be added.
7 年前
GitHub
dbef85a4
Merge pull request #226 from Unity-Technologies/build/automation
Build automation
7 年前
Tim Cooper
27b8deec
Add API for modification of embedded supported subshaders
7 年前
GitHub
6dfcd844
Merge pull request #227 from Unity-Technologies/node-bugfixes
Update documentation links
7 年前
Matt Dean
98f88207
Update documentation links
Math/Derivatives
Math/Interpolation
Math/Range
7 年前
Tim Cooper
8dc99cbc
*Fefactor subshader / master node generation to be more uniform
*Add subshader generator as a 'real' thing, need to hook up UI now so that these can be added and removed.
7 年前
Matt Dean
5b6fd3d8
Fixes to Matrix 2 definition
7 年前
Matt Dean
7c973636
Merge branch 'master' into node-bugfixes
7 年前
Tim Cooper
000afbf2
Remove unneeded files
7 年前
GitHub
d2945014
Merge pull request #219 from keijiro/screenspace-slot
Addition of ScreenPositionSlotControlView
7 年前
Matt Dean
3df359f2
Merge branch 'master' into node-matrix
7 年前
Alex Lian
6a2d4b34
Cleanup local build.py to utilize central scripts
Centralize the copying actions so we can better deal with the build edge cases in one spot.
7 年前
Tim Cooper
3b150ad9
Add Shadow / depth passes to lightweight unlit master node.
7 年前
Martin Thorzen
77b49204
Added a Settings menu for Nodes. Implementation of IHasSettings. Nodes can derive from this interface and implement their own VisualElement as their settings menu.
7 年前
GitHub
b9b93c1c
Merge pull request #215 from keijiro/improve-artnodes
Improvements to artistic nodes.
7 年前
Matt Dean
9e6e6e30
Revert uneeded changes
7 年前
Keijiro Takahashi
de7e2997
Addition of ScreenPositionSlotControlView
- Added ScreenPositionSlotControlView and its style element (USS).
- Moved ScreenSpaceType enum definition to ScreenSpaceType.cs and added
ScreenSpaceTypeExtensions that provides extension methods for the enum.
- Updated the existing implementation to work with
ScreenPositionSlotControlView.
7 年前
Alex Lian
1f1622ac
Build automation
Add basic script for build automation needs for ShaderGraph
7 年前
Tim Cooper
025d9ffb
UVNode now outputs vector4 UV's
7 年前
Martin Thorzen
4334f8e2
Split up MaterialGraph.USS file into multiple USS files for better organization.
7 年前
Matt Dean
173b189a
Delete temporary graph
7 年前
Jens Holm
f19eae8b
Split handling of resize in ResizeSideHandle into each direction
7 年前
Matt Dean
e20fd08b
Fix matrix defaults
7 年前
Matt Dean
6298bd34
Add axis selection to Matrix Split and Construction nodes
7 年前
Matt Dean
da78abd3
Added Matrix Construction node
7 年前
Matt Dean
a6899bcf
Combine and Split node fixes
7 年前
Matt Dean
e9026c65
Fix implicit conversion check for non dynamic casts
7 年前
Matt Dean
dc41a21f
Add Matrix Split node
7 年前
Matt Dean
394859b7
Remove old matrix multiply nodes
7 年前
Matt Dean
8348d52e
Refactor matrix validation functions
- Move multi use helpers to slot value helper
- Make abstractnode validation functions public virtual to reduce code duplication when doing custom validation
-
7 年前
Matt Dean
e5591143
Add declaration overrides for matrix shader properties
7 年前
Matt Dean
06549ef3
Add Matrix Determinant node
7 年前
Matt Dean
3ad21797
Fix Matrix Transpose node
- Cleanup and fixes in matrix slots and props
7 年前
Matt Dean
e5bdf43e
Add preview serialization for matrices
7 年前
Matt Dean
22c13f89
Cleanup and fixes (part 1)
- Fix not updating edges when validation changes
- Generate correct function headers
- Calculate whether matrix slot connections are error'd
- Fix validation in subgraphs
- Various cleanup
7 年前
Matt Dean
41740d78
First pass dynamic Multiply node
- Temp adding of test graph
7 年前
Alex Lian
0ac23c32
Add PostProcessing to editor test copy step
Seems needed to succeed
7 年前
Sebastien Lagarde
a8ca73e1
test2
7 年前
Julien Ignace
2c282969
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Camera/HDCamera.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/RenderLoopSettings/RenderPipelineSettingsUI.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/RenderLoopSettings/SerializedRenderPipelineSettings.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipeline/FrameSettings.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipeline/RenderPipelineSettings.cs
7 年前
Alex Lian
950e29d3
Merge remote-tracking branch 'origin/master' into build/automation
7 年前
Remy
44eb9802
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
7 年前
Sebastien Lagarde
ec5aa695
test
7 年前
sebastienlagarde
f8cb8a66
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
Julien Ignace
b7720c36
Fixed an issue with debug menu item for Pyramid mips and another one with planar reflection render texture initialization.
7 年前
GitHub
401bf040
Merge pull request #900 from Unity-Technologies/hdrp-msaa-ui
Add MSAA sample count support thru RenderPipelineSettings
7 年前
Sebastien Lagarde
1e28cf53
change clampNdotV and only affect BSDF (i.e only analytic specular)
7 年前