4789 次代码提交 (2522428b-c651-4e88-9d8a-ba1207c26e26)

作者 SHA1 备注 提交日期
GitHub a1c15f0d Merge pull request #229 from Unity-Technologies/safer-callbacks 7 年前
Peter Bay Bastian c9173f20 Replace `onNodeModified` with methods for registering and deregistering to avoid direct access to the delegate. 7 年前
Peter Bay Bastian 0b99046c Fix issue causing deserialization to fail 7 年前
GitHub e986db46 Merge pull request #223 from Unity-Technologies/tim-fixes 7 年前
Tim Cooper b5bf1073 Add API so that we can find the type of subshaders that can be added. 7 年前
GitHub dbef85a4 Merge pull request #226 from Unity-Technologies/build/automation 7 年前
Tim Cooper 27b8deec Add API for modification of embedded supported subshaders 7 年前
GitHub 6dfcd844 Merge pull request #227 from Unity-Technologies/node-bugfixes 7 年前
Matt Dean 98f88207 Update documentation links 7 年前
Tim Cooper 8dc99cbc *Fefactor subshader / master node generation to be more uniform 7 年前
Matt Dean 5b6fd3d8 Fixes to Matrix 2 definition 7 年前
Matt Dean 7c973636 Merge branch 'master' into node-bugfixes 7 年前
Tim Cooper 000afbf2 Remove unneeded files 7 年前
GitHub d2945014 Merge pull request #219 from keijiro/screenspace-slot 7 年前
Matt Dean 3df359f2 Merge branch 'master' into node-matrix 7 年前
Alex Lian 6a2d4b34 Cleanup local build.py to utilize central scripts 7 年前
Tim Cooper 3b150ad9 Add Shadow / depth passes to lightweight unlit master node. 7 年前
Martin Thorzen 77b49204 Added a Settings menu for Nodes. Implementation of IHasSettings. Nodes can derive from this interface and implement their own VisualElement as their settings menu. 7 年前
GitHub b9b93c1c Merge pull request #215 from keijiro/improve-artnodes 7 年前
Matt Dean 9e6e6e30 Revert uneeded changes 7 年前
Keijiro Takahashi de7e2997 Addition of ScreenPositionSlotControlView 7 年前
Alex Lian 1f1622ac Build automation 7 年前
Tim Cooper 025d9ffb UVNode now outputs vector4 UV's 7 年前
Martin Thorzen 4334f8e2 Split up MaterialGraph.USS file into multiple USS files for better organization. 7 年前
Matt Dean 173b189a Delete temporary graph 7 年前
Jens Holm f19eae8b Split handling of resize in ResizeSideHandle into each direction 7 年前
Matt Dean e20fd08b Fix matrix defaults 7 年前
Matt Dean 6298bd34 Add axis selection to Matrix Split and Construction nodes 7 年前
Matt Dean da78abd3 Added Matrix Construction node 7 年前
Matt Dean a6899bcf Combine and Split node fixes 7 年前
Matt Dean e9026c65 Fix implicit conversion check for non dynamic casts 7 年前
Matt Dean dc41a21f Add Matrix Split node 7 年前
Matt Dean 394859b7 Remove old matrix multiply nodes 7 年前
Matt Dean 8348d52e Refactor matrix validation functions 7 年前
Matt Dean e5591143 Add declaration overrides for matrix shader properties 7 年前
Matt Dean 06549ef3 Add Matrix Determinant node 7 年前
Matt Dean 3ad21797 Fix Matrix Transpose node 7 年前
Matt Dean e5bdf43e Add preview serialization for matrices 7 年前
Matt Dean 22c13f89 Cleanup and fixes (part 1) 7 年前
Matt Dean 41740d78 First pass dynamic Multiply node 7 年前
Alex Lian 0ac23c32 Add PostProcessing to editor test copy step 7 年前
Sebastien Lagarde a8ca73e1 test2 7 年前
Julien Ignace 2c282969 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring 7 年前
Alex Lian 950e29d3 Merge remote-tracking branch 'origin/master' into build/automation 7 年前
Remy 44eb9802 Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Sebastien Lagarde ec5aa695 test 7 年前
sebastienlagarde f8cb8a66 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Julien Ignace b7720c36 Fixed an issue with debug menu item for Pyramid mips and another one with planar reflection render texture initialization. 7 年前
GitHub 401bf040 Merge pull request #900 from Unity-Technologies/hdrp-msaa-ui 7 年前
Sebastien Lagarde 1e28cf53 change clampNdotV and only affect BSDF (i.e only analytic specular) 7 年前