sebastienlagarde
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905e4624
|
Fix emissive mesh color
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6 年前 |
Paul Melamed
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d39437c1
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Cleaned up PR
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6 年前 |
sebastienlagarde
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432deee6
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Fix convertion when in editor + fix color temperature with GI static
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6 年前 |
Nerites
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386f0a0d
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Added XRGConfig struct which should be used as SRP's interface with XR
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6 年前 |
Antoine Lelievre
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832089b8
|
Disable fog when Diffuse, Specular and luxmeter debug modes are enabled
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6 年前 |
Remy
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540d190a
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Merge branch 'master' into HDRP-Tests
# Conflicts:
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1102_Unlit_Distortion.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1103_Unlit_Distortion_DepthTest.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1202_Lit_DoubleSideNormalMode.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1204_Lit_Transparent_Fog.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1208_Lit_Displacement_POM.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1209_Lit_Displacement_Vertex.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1210_Lit_BentNormal.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1302_SSS_MaxRadius.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/Window...
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6 年前 |
Paul Melamed
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141afc6f
|
Merge branch 'master' into decals/v2/per_channel_mask
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Material/Decal/Decal.cs.hlsl
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6 年前 |
sebastienlagarde
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7934a87a
|
Merge branch 'master' into LightUnits
|
6 年前 |
GitHub
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36f5927e
|
Merge pull request #1613 from Unity-Technologies/fix-issue-with-preprocessor
HDRP: Fix issue with forward and preprocessor + update changelog
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6 年前 |
sebastienlagarde
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be149b78
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HDRP: Fix issue with forward and preprocessor + update changelog
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6 年前 |
GitHub
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79ec2054
|
Merge pull request #1611 from Unity-Technologies/renaming-camerae-relative
HDRP: More renaming for camera relative rendering
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6 年前 |
sebastienlagarde
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1555fbce
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HDRP: More renaming for camera relative rendering (rename lightDefinition)
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6 年前 |
GitHub
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981030f0
|
Merge pull request #1610 from Unity-Technologies/remove-core-postprocessing-dependency
Remove PostProcessing dependency from Core
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6 年前 |
GitHub
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8dddca48
|
Merge pull request #1606 from EvgeniiG/kernel_quality_levels
Add an option to the HDRP asset to increase the resolution of volumetric lighting
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6 年前 |
GitHub
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87e8a616
|
Merge pull request #1609 from EvgeniiG/volumetrics_probe_dimmer
Add "Global Light Probe Dimmer" and tooltips for volumetrics
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6 年前 |
Peter Bay Bastian
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9c5843f7
|
Remove PostProcessing dependency from Core
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6 年前 |
GitHub
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f7309758
|
Merge pull request #1551 from Unity-Technologies/lw/platform-fixes
Lw/platform fixes
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6 年前 |
Peter Bay Bastian
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80548487
|
Fix syntax error in Core shader library
Introduced in b0a3ae7b086505371a6923da3e04204504dd2c40
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6 年前 |
GitHub
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4138567f
|
Merge pull request #1462 from Unity-Technologies/sg/spheremasknode
Added Sphere Mask Node
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6 年前 |
Evgenii Golubev
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51f228b4
|
Add an attribute to not break serizliation
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6 年前 |
GitHub
|
540a8964
|
Merge pull request #1579 from Unity-Technologies/sg/fix-duplicate-subgraphs
Fix initialization of vector properties when duplicating subgraphs
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6 年前 |
GitHub
|
1045d10d
|
Merge branch 'master' into sg/fix-duplicate-subgraphs
|
6 年前 |
Evgenii Golubev
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f7ce098c
|
Add an option to the HDRP asset to increase the resolution of volumetric lighting
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6 年前 |
GitHub
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46078c05
|
Merge pull request #1608 from EvgeniiG/volumetrics_bugfixes
More bugfixes for volume texture sampling
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6 年前 |
Evgenii Golubev
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a5b000b4
|
More bugfixes for volume texture sampling
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6 年前 |
Evgenii Golubev
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381d8858
|
Add "Global Light Probe Dimmer" and tooltips for volumetrics
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6 年前 |
Evgenii Golubev
|
6c2d5efb
|
Rename SSS quality levels
|
6 年前 |
GitHub
|
30eac094
|
Implement SafeDiv()
|
6 年前 |
Evgenii Golubev
|
4045bcef
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
|
6 年前 |
Evgenii Golubev
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327eed88
|
Change single scattering albedo defaults to 1
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6 年前 |
GitHub
|
caff3ee2
|
Merge pull request #1603 from EvgeniiG/master
Improve the quality of trilinear filtering of density volume textures
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6 年前 |
Evgenii Golubev
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81381397
|
Further clean up the code
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6 年前 |
Evgenii Golubev
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5cdfa033
|
Clean up the code
|
6 年前 |
Evgenii Golubev
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b2334fa2
|
Remove comment
|
6 年前 |
Evgenii Golubev
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9abc300c
|
Improve the quality of trilinear filtering of density volume textures
|
6 年前 |
GitHub
|
bc5ccbcc
|
Add a comment
|
6 年前 |
GitHub
|
6ed08e25
|
Use a trilinear sampler to filter across MIP levels
|
6 年前 |
Antoine Lelievre
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cc5c2a31
|
Cleanup code and reset HDRP asset to default
|
6 年前 |
GitHub
|
e6de5c82
|
Add a comment
|
6 年前 |
Antoine Lelievre
|
f52ec0c8
|
Fixed undo/redo for area light shape and timeline area light shape record issue
|
6 年前 |
GitHub
|
1cf3ed86
|
Merge pull request #1582 from Unity-Technologies/switch-support
Switch compilation fixes.
|
6 年前 |
GitHub
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b3b053d1
|
Merge pull request #1602 from Unity-Technologies/volumetric-updates
Add License info
|
6 年前 |
Raymond Graham
|
16662e75
|
Add License info
|
6 年前 |
GitHub
|
c8b772f3
|
Update changelog as per Kat's request
|
6 年前 |
Paul Melamed
|
f4e0f28f
|
added #pragma multicompile to StackLit and some comments
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6 年前 |
Paul Melamed
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30ddbe57
|
renamed and added the pragma multi_compile for decals to Lit shaders
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6 年前 |
Paul Melamed
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c6fc1808
|
Added per channel blend selection mode for decals to render pipe asset
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6 年前 |
Paul Melamed
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43a67dcc
|
ran include generator
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6 年前 |
RSlysz
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abf20e9f
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Add missing readonly for colors
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6 年前 |
RSlysz
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d3e6837e
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Encapsulate the reflection call
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6 年前 |