5742 次代码提交 (22018fa9-2f45-473e-a7e9-3f12e49df94b)

作者 SHA1 备注 提交日期
Evgenii Golubev 8ffeafaf Fix material animation in reflection probes 6 年前
Evgenii Golubev b62b0d12 More comments 6 年前
Evgenii Golubev 187b007e Merge branch 'remove_unity_per_camera' of https://github.com/EvgeniiG/ScriptableRenderLoop into remove_unity_per_camera 6 年前
GitHub c7261dfc Add a comment 6 年前
Evgenii Golubev f3d6b339 Add additional deprecation comments 6 年前
Evgenii Golubev 072a0aa3 Optimize 6 年前
GitHub 75c80ba4 Merge pull request #1195 from Unity-Technologies/Fix-issue-with-debug-ligthing-mode 6 年前
Evgenii Golubev b2851e30 Clean up 6 年前
GitHub 3bcafcb4 Merge pull request #1191 from Unity-Technologies/decals/dbuffer_clear_fix 6 年前
Evgenii Golubev cfc871a0 Add more reliable detection of the start of the new frame 6 年前
Paul Melamed f084a015 cleanup some commented out and unused code 6 年前
sebastienlagarde 22018fa9 Add profiling sample for clear sky 6 年前
Evgenii Golubev 1c4ab14a Move stuff from `UnityPerFrame' which was actually updated at the per-view frequency 6 年前
sebastienlagarde 500d0b60 Add FullscreenPassthrough render mode 6 年前
Paul Melamed e711a574 Make dbuffer render target clearing code more efficient (also fixes and issue where the 'mask' target wasn't cleared) 6 年前
sebastienlagarde 183ca49b Fix issue with debug ligthing mode 6 年前
Stephane Laroche 3187dab5 New StackLit forward only material: Can serve as a basic template for a new lit material creation with a different lighting code path glued in material.hlsl. 6 年前
Evgenii Golubev 2bffbe72 Factor out CoreUtils.AreAnimatedMaterialsEnabled() 6 年前
sebastienlagarde 8a48b2eb Merge remote-tracking branch 'refs/remotes/origin/master' into Add-FullScreeMedia-path 6 年前
GitHub a449a7f7 Merge pull request #1182 from Unity-Technologies/fix/LightLoopHierarchyForEnvLights 6 年前
Evgenii Golubev 0d88963c Overwrite camera properties set during the shader pass with the original camera properties 6 年前
Frédéric Vauchelles 403264e2 Fixed light loop hierarchy 6 年前
Evgenii Golubev 41b3bcf7 Fix the bug with animated materials 6 年前
sebastienlagarde c7c2adef Merge remote-tracking branch 'refs/remotes/origin/master' into Add-FullScreeMedia-path 6 年前
GitHub de0287be Merge pull request #1181 from Unity-Technologies/Move-notification-for-API-change-to-core 6 年前
Evgenii Golubev ef6c6a3e Add _FrustumParams to UnityPerView 6 年前
Paul Melamed 719afdc0 Remove some unneded comments 6 年前
sebastienlagarde 58445f5d Move notification for API change to core 6 年前
Evgenii Golubev f1876370 Update the comment 6 年前
Felipe Lira c9f9be4a Updated terrain shader name. 6 年前
Paul Melamed d852d360 address PR comments 6 年前
GitHub 72f63df8 Merge pull request #1175 from Unity-Technologies/SpotReflector 6 年前
Evgenii Golubev c4d118bd Rename 'param' -> 'params' for consistency 6 年前
GitHub 023df4a2 Merge pull request #1187 from Unity-Technologies/lw/terrain-shader-fixes-pr 6 年前
Paul Melamed 3f7e7fef Reset allocation status flag. 6 年前
Remy 0fbb8841 Changed sin to tan in angle calculation 6 年前
Evgenii Golubev ed476664 Remove leftover SetupComputeShader() call 6 年前
GitHub 3c27f566 Merge pull request #1180 from Unity-Technologies/rc-bugfixes 6 年前
Paul Melamed 5e4ad2d7 Merge branch 'master' into decals/texture_atlas 6 年前
Frédéric Vauchelles ae848a9d fixed forward SSR 6 年前
Remy 8fa08986 fix for PR 6 年前
GitHub 94e96f91 Merge pull request #1177 from Unity-Technologies/fix/shadow-crash 6 年前
Evgenii Golubev 14c97d6d Update variable usage 6 年前
Felipe Lira 65d2e7b3 Minor changes to Unlit shader GUI. 6 年前
Frédéric Vauchelles 12acef66 Fixed history buffer binding 6 年前
Robin Bradley deadc578 Fix for using m_CurrentSunLightShadowIndex as -1 when shadows are disabled on a directional light which causes GPU buffer access at an invalid offset. This can crash the GPU on some platforms. 6 年前
Remy 9c0aa9c6 Add spot reflector option to modulate light intensity with spot angle. 6 年前
Evgenii Golubev 8d663ac4 Merge upstream/master 6 年前
Felipe Lira 51d1e44b Moved standard shader workflow mode to top as it seems more natural. 6 年前
Frédéric Vauchelles 3b63c854 wip SSR 6 年前