Alex Lindman
174bfb47
updated changelog with MD formatting
7 年前
sebastienlagarde
23e50c80
Rename SahderPreprocessorMaterial to BaseShaderPreprocessor
7 年前
Martin Thorzen
cbb5ce65
Updated the Changelog with correct info. Already been approved by Kat
7 年前
Felipe Lira
d36ea376
Fixed scaling issue with camera viewport
7 年前
sebastienlagarde
423674f8
Revert #1466 and fix issue with specular lighting mode not working
The planar reflection was not working anymore, so revert 1466
7 年前
Alex Lindman
ccc8492c
updated changelog
7 年前
sebastienlagarde
d7ff7340
Add debug display runtime shader variant stripping
7 年前
Martin Thorzen
848b6b57
fix for case #987330 now the preview is behind the outline.
7 年前
Felipe Lira
6b4d0c0c
Fixed shadow filtering issue on main light
7 年前
GitHub
7d5ee236
Merge pull request #1466 from Unity-Technologies/fix/PlanarReflectionErrors
Hide UI for planar probe mode settings. (issues errors on creation)
7 年前
Stephane Laroche
d85052d9
Merge branch 'master' into StackLit2
7 年前
Alex Lindman
37dd4a52
Revert "added sphere mask node"
This reverts commit 8e71abaf5cc697787f4dc4c4e2c6d59eeb30d093.
7 年前
Frédéric Vauchelles
b83dcc48
Hide UI for planar probe mode settings. (issues errors on creation)
7 年前
Sebastien Lagarde
dcbff94f
refactor shader variant per material + Add variant stripper for stacklit and selection
7 年前
Felipe Lira
5d0c12da
fixed Test project path.
7 年前
Alex Lindman
d3185691
added sphere mask node
7 年前
GitHub
feb804fa
Merge pull request #1459 from Unity-Technologies/decals/NoHDRP_exception
Decals/no hdrp exception
7 年前
Paul Melamed
9f1637c0
Merge branch 'master' into decals/NoHDRP_exception
7 年前
GitHub
274022c0
Merge pull request #1457 from Unity-Technologies/Improve-upgrade-material-system
Improve upgrade material system + Add versionning via HDRPProjectVers…
7 年前
sebastienlagarde
56693471
Improve upgrade material system + Add versionning via HDRPProjectVersion.txt to project settings
7 年前
GitHub
59662aac
Merge pull request #1452 from EvgeniiG/api_files_update
Update Shader API Files
7 年前
Chris Tchou
3fa2a503
Fix for unlit screen position, and tangent world space
7 年前
Chris Tchou
9f55549e
Fix for HD Unlit master node screen position and advanced features.
Cleanup of generated code -- putting debug output on an internal switch.
7 年前
Evgenii Golubev
af28fe58
Fix DepthPyramid.compute
7 年前
GitHub
0863102d
Merge pull request #1455 from Unity-Technologies/Rename-debug-windows
HDRP: Rename debug windows + change menu location
7 年前
Chris Tchou
929feabf
Merge remote-tracking branch 'origin/sg/fix-checkerboard' into vertexAnimHDRP2
7 年前
sebastienlagarde
b9f53360
HDRP: Rename debug windows + change menu location
7 年前
Evgenii Golubev
c966eb56
Update Shader API Files
Add RW_TEXTURE2D_ARRAY
Add SAMPLE_TEXTURE2D_ARRAY_GRAD
Add GATHER_ALPHA_TEXTURE2D (skipped GL)
Remove offsets from GATHER to make it consistent across APIs
7 年前
Chris Tchou
d3bcb929
Fixes for vertex animation velocity buffer, screen position
And some refactoring
7 年前
GitHub
745e2fe0
Merge pull request #1451 from Unity-Technologies/Upgrader-for-materiial
First version of a material upgrader system (With upgrade for Emissiv…
7 年前
Chris Tchou
48ca0fbe
Fixing view direction and screen position in unlit master node
7 年前
Sebastien Lagarde
bac8ca96
First version of a material upgrader system (With upgrade for EmissiveColor)
7 年前
Chris Tchou
aa5fea0a
Fixes for merge with master
7 年前
GitHub
aad9d81b
Merge pull request #1450 from Unity-Technologies/HDRP-Reorganize-folder-and-files
HDRP: Reorganize folder and files
7 年前
Sebastien Lagarde
49897966
HDRP: Reorganize folder and files
7 年前
Paul Melamed
daa031aa
Allow decal projectors with null materials, so that users can still modify projector decals even when HDRP is not set as current pipeline.
7 年前
Brandon Fogerty
5677b4e8
LWRP XR Single Pass Instancing Shadow Fixes
After the LWRP refactor, both directional and local shadows were broken for XR when using Single Pass Instancing. This commit fixes those issues.
7 年前
Chris Tchou
7777e6e0
Merge branch 'vertexAnimHDRP' into vertexAnimHDRP2
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDPBRSubShader.cs
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDUnlitSubShader.cs
7 年前
Stephane Laroche
6830f5c5
Added iridescence on the bottom of the stack (needs a bit of work still, had to hack to avoid TIR, dual normal will still cause artefacts because of the fake refraction through the geometric normal. Also to check/fix f0 handling and conversion).
7 年前
GitHub
e2c6895a
Merge pull request #1448 from Unity-Technologies/Various-workflow-improvement
Various workflow improvement + minor fix
7 年前
sebastienlagarde
0ce04d4e
Update changelog + Remove RenderPipelineAssetHandler (cause trouble)
7 年前
sebastienlagarde
e118502b
Misc various improvement
Add versionning on all HD asset (and correct previous way of doing it)
Add menu items for Density volume and planar reflection
Correctly do the naming for new created HD game object (Decal, scene settings...)
Change plane orientation of planar reflection from forward to up
Add new resource material: defaultHDMaterial
Do a small fix at runtime for GI (no impact)
7 年前
GitHub
a466fdb8
Merge pull request #1447 from Unity-Technologies/Branch_FixInputRegisterCrash
Temporary fix for a crash in input registering.
7 年前
Julien Ignace
3317353a
Temporary fix for a crash in input registering.
7 年前
sebastienlagarde
661eacb1
HDRP: Update default value of emissiveColor
7 年前
GitHub
a3255733
Merge pull request #1445 from Unity-Technologies/Replace-EmissiveIntesnity-by-EmissveColor-HDR
Replace EmissiveIntesnity by EmissiveColor HDR
7 年前
sebastienlagarde
55b91556
Replace EmissiveIntesnity by EmissveColor HDR
Remove all occurrence of EmissiveIntensity. Emissive color is now HDR (with HDR color picker). Data need to be updated
7 年前
GitHub
94361fb7
Merge pull request #1443 from Unity-Technologies/postfx-update-2.0.7
Updated the post-processing package
7 年前
Thomas
525347ce
Updated the post-processing package
7 年前
GitHub
1ee9283d
Merge pull request #1442 from Unity-Technologies/sg/fix-compile-warning
Fix a compile warning in GraphEditorView
7 年前