Peter Bay Bastian
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8cec3344
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Fix a compile warning in GraphEditorView
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7 年前 |
GitHub
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58fd779d
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Merge pull request #1435 from Unity-Technologies/sg/import-dependencies
Import dependencies
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7 年前 |
GitHub
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b4da49ab
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Merge pull request #1441 from Unity-Technologies/Fix-issue-with-cameraBackground-color-not-handled-correctly
HDRP Fix issue with CameraBackground color not handled correctly on n…
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7 年前 |
sebastienlagarde
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bc8449af
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HDRP Fix issue with CameraBackground color not handled correctly on new scene
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7 年前 |
sebastienlagarde
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68eb57b2
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HDRP: Update changelog
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7 年前 |
sebastienlagarde
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32c9bff4
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HDRP: Fix spot and dir gizmo issue with axis
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7 年前 |
GitHub
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c7a3e13e
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Update change log as per conversation with Kat
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7 年前 |
Peter Bay Bastian
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4056ba3f
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Update Sub Graph Importer version
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7 年前 |
GitHub
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5809781d
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Merge pull request #1440 from Unity-Technologies/sg/fix-for-ui-issues-on-nodes
Fixes for visual issues on nodes
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7 年前 |
Matt Dean
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caa7a39c
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Update changelog to respect name change
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7 年前 |
Peter Bay Bastian
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9af82d19
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Update Shader Graph Importer version
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7 年前 |
GitHub
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dc972d16
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Merge pull request #1437 from Unity-Technologies/sg/fixhdunlit
Fixed HD Unlit filepath
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7 年前 |
Matt Dean
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2a7ab752
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Move IsFrontFace node
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7 年前 |
Peter Bay Bastian
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544afac6
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Add extra parameter to shader generation functions for master nodes and sub-shaders to track changes to dependencies
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7 年前 |
GitHub
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2eef215d
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Merge pull request #1439 from Unity-Technologies/volumetric-mipmapping
Mipmapping support for local volume mask textures.
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7 年前 |
Matt Dean
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8204a168
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Rename IsFrontFace node
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7 年前 |
Peter Bay Bastian
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58554194
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Remove old "update dependencies" code from window class
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7 年前 |
Raymond Graham
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d3582088
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Mipmapping support for local volume mask textures.
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7 年前 |
Alex Lindman
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fe5d03f0
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Fixed HD Unlit filepath
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7 年前 |
Matt Dean
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887571b9
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Fix ScreenPosition transformation
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7 年前 |
GitHub
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b4b3254a
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Merge pull request #1436 from Unity-Technologies/corerp/scenerenderpipeline
Removed Editor only compilation condition that was not needed.
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7 年前 |
Matt Dean
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de873ebd
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Fixes to IsFrontFace node
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7 年前 |
Paul Melamed
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737f9f82
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mesh decal working with an option to use albedo as mask only
decals are always on independent of cull results
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7 年前 |
Peter Bay Bastian
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7f024953
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Implement dependency tracking for sub graphs
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7 年前 |
Remy
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c582e4c5
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Removed Editor only compilation condition that was not needed.
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7 年前 |
GitHub
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53aa984e
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Merge pull request #1434 from Unity-Technologies/build/fix-tests
Build/fix tests
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7 年前 |
Matt Dean
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4357fbd0
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Make work in vertex shader
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7 年前 |
Matt Dean
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aa2a3ad7
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Update slot name
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7 年前 |
Paul Melamed
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ee12a498
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Mesh decals working
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7 年前 |
Peter Bay Bastian
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fce56481
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Add dependency interface and importer implementation
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7 年前 |
sebastienlagarde
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dd75291d
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HDRP: Update Changelog
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7 年前 |
Chris Tchou
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730563aa
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Fixes for Unlit, view direction and screen position.
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7 年前 |
Alex Lindman
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25f582e9
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updated changelog for texture2dlod node
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7 年前 |
Matt Dean
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a75adacc
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Fixes for PR
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7 年前 |
Paul Melamed
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6459cbb2
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mesh decals somewhat working
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7 年前 |
Peter Bay Bastian
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e49ccdcc
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Inline GetShaderText
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7 年前 |
GitHub
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8abde9b6
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Merge pull request #1433 from Unity-Technologies/corerp/AssignRPAssetOnDoubleClick
Allow to assign any RenderPipelineAsset easily.
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7 年前 |
Chris Tchou
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f37d6cf2
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First pass HDRP lit vertex anim
Works, issues to fix:
screen position and view direction are not accesible in vertex shader
unlit shader needs update
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7 年前 |
Remy
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a41421a3
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Allow to assign any RenderPipelineAsset when double clicking (or open action) on the asset file in the project view.
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7 年前 |
Martin Thorzen
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d9a306ac
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There were some issues on our nodes that needed to be fixed.
The expand arrow icon was showing al the time
The Enum control was a tad bit too wide.
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7 年前 |
Paul Melamed
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34a0dcbf
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intermediate commit
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7 年前 |
GitHub
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8f9bff6a
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Merge pull request #1423 from Unity-Technologies/sg/fix-for-subgraphs-inside-main-graph
Fixes for Subgraph
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7 年前 |
GitHub
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2274ce9d
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Merge branch 'master' into sg/fix-for-subgraphs-inside-main-graph
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7 年前 |
Yao Xiaoling
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27b8d556
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Refactor: Moved all blending stuff into one single nice function TerrainSplatBlend that can be used by either splat shader and basemap shader.
Added density blend mode.
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7 年前 |
Yao Xiaoling
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0208553d
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Added instanced per pixel normalmapping.
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7 年前 |
Peter Bay Bastian
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6e2cae42
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Fixing frequency limiter to allow the lerp values to actually hit their endpoints. Also switching to a slightly cheaper calculation that gives nearly identical results.
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7 年前 |
Matt Dean
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189bcd50
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Update changelog
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7 年前 |
Peter Bay Bastian
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88b60892
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Fixing AA of procedural checkerboard node
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7 年前 |
Alex Lindman
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34778d4a
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added tex2d lod node
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7 年前 |
Matt Dean
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a988590e
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Update changelog for previous PRs
- Vertex position
- HDRP support
- Texture3D and Texture2D Array
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7 年前 |