Felipe Lira
d2bf88c9
Deleted Pow4 from Lightweight library.
7 年前
Thomas
73aec04c
GC fix (saves 0.6KB/frame)
Note: the cost of adding a stack copy to `SetupShadowReceiverConstants` is minimal compared to the GC pressure gain.
7 年前
Felipe Lira
25aa15b7
Defined functions explicitly as error when we can't provide a good fallback. Adjusted shader feature level for texture gather and texcube array.
7 年前
Thomas
d798451c
GC fix (saves 188B/frame)
Ultimately `SetShaderKeywords` should be done differently.
7 年前
Felipe Lira
405ce570
Moved Pow4 to srp library.
7 年前
Thomas
1a8f983d
GC fix (saves 360B/frame)
7 年前
Felipe Lira
8e852764
IntegrateLD_MIS not supported on GLES2
7 年前
Thomas
77910e79
GC fix (saves 4.9KB/frame)
7 年前
Julien Ignace
43f6d6eb
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_HeightMapParametrization
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Material/Lit/BaseLitUI.cs
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2101_GI_Metapass/Lit_Checker_Planar.mat
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2101_GI_Metapass/Lit_Checker_Triplanar.mat
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2101_GI_Metapass/Lit_Green_CheckerAlphaCutout.mat
7 年前
Felipe Lira
81845faa
defining texture gather to error on unsuported hardware.
7 年前
GitHub
1017d3de
Merge pull request #776 from Unity-Technologies/fix-paths-from-pr775
Move script files to Editor folders if needed
7 年前
Felipe Lira
54aa83bf
Fixed more shader compiler errors due to changes in shader library.
7 年前
Robert Srinivasiah
a9de3b79
Move script files to Editor folders if needed
Some namespaces (e.g. NUnit) can't be used unless the script is inside an Editor folder.
This moves the minimum set of files to Editor folders, relative to the original file location.
There may be more files that should be re-arranged.
7 年前
Felipe Lira
e2a63632
Added VERTEXID_SEMANTIC to api files. Fixed BlitCubeTextureFace shader on gles 2.0.
7 年前
GitHub
34136f65
Merge pull request #774 from Unity-Technologies/movecs-depth-fix
Fixed motion vectors not having any depth and rendering in "passthrough mode"
7 年前
Sebastien Lagarde
f83a3287
Update of all shader to zwrite on
7 年前
Felipe Lira
70dbe773
More fixed on particles for gles 2.0
7 年前
GitHub
90a417a1
Add a TODO
7 年前
Frédéric Vauchelles
1c4b9f20
[PlanarReflection] updated UI
7 年前
Thomas
5a369878
Missed LayeredLit
7 年前
Felipe Lira
57d03db9
fixed unlit particles shader compilation error on gles 2.0
7 年前
Robert Srinivasiah
75345f2b
Start filtering settings dependent on MSAA
Mostly disable stuff, except forward only
7 年前
GitHub
4013d3fa
Merge pull request #775 from Unity-Technologies/HDRP-GraphicTests
Hdrp graphic tests
7 年前
Frédéric Vauchelles
726cdc40
[PlanarReflection] projection fixes
7 年前
Thomas
549354b9
Fixed motion vectors not writing to depth
7 年前
sebastienlagarde
589f5cd1
HDRenderPipeline: Update some comment
7 年前
Frédéric Vauchelles
a8f2aaf5
[PlanarReflection] (wip) box projection issue
7 年前
Evgenii Golubev
4ffd086a
Save 2x instructions on saturate()
7 年前
GitHub
a986a245
Merge pull request #772 from Unity-Technologies/gaussian-filtering-fix
Fixed gaussian pyramid first blit (point -> bilinear filtering)
7 年前
Frédéric Vauchelles
e34bb3af
[PlanarReflection] fix cache type check
7 年前
Evgenii Golubev
3c38c6a1
Allow the compiler to pull the load outside of the loop
7 年前
Thomas
e05f7f24
Fixed gaussian pyramid first blit (point -> bilinear filtering)
Should look smoother and reduce aliasing in motion.
7 年前
Frédéric Vauchelles
5442aee1
[PlanarReflection] parameter renaming
7 年前
Evgenii Golubev
2cc753e8
Define SHADERPASS for deferred lighting
7 年前
GitHub
d9a17bb3
Merge pull request #771 from Unity-Technologies/cleanup-misc
Small fixes, cleanup
7 年前
Frédéric Vauchelles
790cee43
Merge branch 'master' into feature/PlanarReflection
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.hlsl
7 年前
sebastienlagarde
1b720002
HDRenderPipeline: Fix issue with debug menu and graphic test
7 年前
GitHub
fbce26f6
Merge pull request #770 from Unity-Technologies/update-all-materials
HDRenderPipeline: Update all materials
7 年前
sebastienlagarde
2fd0a788
HDRenderPipeline: Update all materials
7 年前
Evgenii Golubev
a0441eb8
Upgrade FPTL for the new ShaderLibrary
7 年前
GitHub
19ff5eb4
Merge pull request #764 from Unity-Technologies/Refactor-GBuffer-with-material-feature
Rearrange GBuffer and material classification to switch to material features
7 年前
Thomas
72786148
GC fix in LightLoop
7 年前
Thomas
090f131e
Revert renaming
7 年前
Thomas
7d48de83
GC fix for LightLoopSettings
7 年前
Thomas
e0fb15da
Simplified logic
7 年前
Thomas
c2f60a14
Reuse internal FrameSettings to avoid GC stress
7 年前
Thomas
69b36beb
Moved the custom sampler stuff out of HDRenderPipeline and streamlined the API
7 年前
Thomas
28f477a0
Cleanup & debug stuff
7 年前
Paul Melamed
2479dda2
Move world to decal calculation to shaders, remove the need to set property block in c#
7 年前
Thomas
965f594c
GC fix
7 年前